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The impact of Apple Silicon Macs on Broadway

brianli.com

291–294 of 294 posts

Re: The impact of Apple Silicon Macs on Broadway

#291

Earlier quoted context omitted.

> Cubase, which was definitely Windows-first The Atari ST Cubase 1.0 would like to dispute this. I remember sulking because it wasn't available for my Amiga.

Nothing to dispute. Cubase was also available for the Atari because Atari was still the big platform for audio at the time. But it was programmed on Windows, for Windows, and the next version of Cubase (the famous one, which introduced VSTs) dropped support for Atari altogether.

Not quite - https://www.musicradar.com/tuition/tech/a-brief-history-of-s...

Windows version didn't come until 1992, the Atari and Mac versions were released before that (Mac before Atari, however, the precursor by the same company was developed for Atari first).

Re: The impact of Apple Silicon Macs on Broadway

#292
post #269

Earlier quoted context omitted.

Entertainers are not Engineers. They fall for marketing significantly easier and use Veblen goods to signal wealth and power. Then they get used to a system and it's all they know. It's more effort to change and they get locked in.

Don't be ridiculous. The designers at the highest level of entertainment are extremely technical.

Not Science

Re: The impact of Apple Silicon Macs on Broadway

#293
post #268
post #260

Earlier quoted context omitted.

Agreed. I outlined my thoughts in a more detailed post but I dont see how M1 changes the game for anyone using Orchestral libraries. SSDs and disk streaming large sample sets multihundred note polyphony has been a thing for 20 years.

Designing music systems for Broadway isn't only about playing back orchestral libraries. We have to factor in acceptable latency for the player, as well as balance DSP effects as needed for each show. I promise you have no idea what goes into it unless you happen to be one of the five or so people that do this sort of stuff in NYC.

Totally get that. And don’t claim to know. However the article didn’t help me learn anything about it either which was part of my point. The title was impact of apple silicon on Broadway and I’m still speculating...

The only mention was big sample libraries which are not generally cpu bound. If they mentioned 300 note polyphony or analog or physical modeled synths or even mention some of the software used I’m happy to learn. The point is that there is no detail here. I have run daws and pro audio for over 20 years and I want to know details.

Re: The impact of Apple Silicon Macs on Broadway

#294
post #189

Earlier quoted context omitted.

Security was indeed an issue, but I feel flash’s performance reputation was largely undeserved. Yes, it was cpu-hungry, too intense to run on the mobile hardware of the day, but that’s because it did things html5 couldn’t. You could do smooth animations and complex games in flash easily that were hard to impossible to do with regular web tech (pre-webgl). When flash died, web animation and web gaming mostly died alon…

I still largely blame Adobe here -- they were the ones who should have been responsible for fixing Flash's performance. The complaints about it being a CPU hog weren't limited to mobile; even in the early 2000s, Mac users, at least, generally hated being forced to deal with Flash-based UIs. Adobe never seemed real concerned with optimization, I suspect precisely because of the advantages you listed, e.g., things that…

They where poor stewards of the platform, to be sure. The security situation was very bad, and they did little to discourage people from using Flash for all of the wrong reasons. But you could just as easily turn around and blame Apple for the depressing state of mobile gaming.
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