New Linux port for the Nintendo 64
lore.kernel.org
New Linux port for the Nintendo 64
1–10 of 205 posts
Re: New Linux port for the Nintendo 64
#2"But why... Most importantly, because I can."
Re: New Linux port for the Nintendo 64
#3Re: New Linux port for the Nintendo 64
#4Re: New Linux port for the Nintendo 64
#5> Most importantly, because I can.
Good. All I can say is at least it is something different to what I keep seeing on HN. (React, Rust, Kubernetes, JAMstack, JavaScript, etc.)
Probably present this somewhere in a conference (CCC, FOSDEM, etc). Who knows who could be looking at this.
Re: New Linux port for the Nintendo 64
#6Re: New Linux port for the Nintendo 64
#7Re: New Linux port for the Nintendo 64
#8> "But why", I hear from the back. Having Linux available makes it easier to port emulators and fb or console games. > Most importantly, because I can. Good. All I can say is at least it is something different to what I keep seeing on HN. (React, Rust, Kubernetes, JAMstack, JavaScript, etc.) Probably present this somewhere in a conference (CCC, FOSDEM, etc). Who knows who could be looking at this.
Re: New Linux port for the Nintendo 64
#9Re: New Linux port for the Nintendo 64
#10Is it possible to use the texture memory/cache (including the Expansion Pak) as additional (albeit limited) system RAM? If so, is that the case here?
The texture memory would be difficult to use as RAM though since it's not directly addressable.