I don't really get these modern async APIs. In languages like Javascript I thought they only made sense because JS interpreters are (historically) single-threaded, so you really have no choice but async to express some concepts. Fine. But in Rust you can just spawn threads, share data through channels or mutexes, use OS-provided async IO primitives to poll file descriptors and do event-driven programming etc... I tri…
I don't know about the end of this sentence, but yeah, I'm the kind of person who enjoys very much writing async code and finds that it (sometimes) models the problem much better than sync code and much, much, much better than event-driven/polling programming.
But then, I'm also the kind of person who enjoys coding with CML channels (aka Rust mpsc channels aka Go channels aka Erlang mailboxes aka pi-calculus channels etc.), so I guess I might be a mutant.