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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#641

Earlier quoted context omitted.

I mean that's the thing, some people say it's playable others say it isnt. I mean haven't tried it and played on my Xbox Series X and it's fine. I'm not the usual console gamer, I just bought my first console and afaik these consoles aren't just plug and play anymore. Refund policies need to change IMO.

If a game is marketed towards PC and multiple consoles, I expect the game to run equally well on all platforms. This isn't the case. Stop relativizing the issues, please.

I just love how people are so selective with Cyberpunk even though other triple-A titles get away with worse.

Specially since the game was released 2 weeks ago and still receiving updates very fast which means in a month it will run fine.

Re: Cyberpunk 2077 Refunds

#642
post #184

Earlier quoted context omitted.

Bad AI, NPC, cutomization, driving have nothing to do with bugs, it's just not a finished game. A game that was in dev for almost 8 years, and we get AI that is just out of an early 2000' game. When a publisher tells you it's going to be game changer, it's nothing we've seen before.

I think we need to remember that the game really was only in dev from mid-2016 to now. Pre-production since announcement but main development was really started in mid 2016 when CDPR finished all of the Witcher DLCs.

This game was def not in prod for only 4 years. And it's a different team that started working on it. A regular game takes 3 years~~ so imagine a game of that size.

https://www.youtube.com/watch?v=KK5qvys_Jz4&feature=youtu.be... according to that video people were working on it before 2012 which makes sense.

Re: Cyberpunk 2077 Refunds

#643
post #635

Earlier quoted context omitted.

> so your character says something completely different than what you chose Oh gosh. This grinds my gears so bad. Wherever this trend started (and I've seen it in many games -- I think RDR2 and Witcher 3 most recently for me), it should really stop. Do developers think it's some sort of positive surprise when you get to see how they paraphrased (at best) the menu option into dialogue? Or is it just laziness/sloppines…

It might not have started with LA Noire, but that's the first game I remember playing where your seemingly moderate dialogue choices made your character out to be a total psycho. It was comically bad, watching your character lose his shit on a grieving widow when you doubted something she said. The wording of the question or choice had absolutely nothing in connection to the tirade of abuse the guy would spew out.

On a similar note, I was playing Horizon: Zero Dawn a few days ago, and while it's 95% pretty brilliant, there's a super stand out example of this that really annoyed me.

The protagonist is a kick arse chick that literally hunts down and takes out bandits (by their hundreds) on sight.

Yet for one side mission, it turns out the quest giver (a nobody, not useful further in the game) is setting her up to be robbed and murdered.

She takes out the people trying to murder her, then catches up to the quest giver for some payback. He pleads with her not to kill him, and suggest maybe she could just "cut off an arm" or something instead.

The dialog choice I chose was "It's going to be more than an arm"...

... so the protagonist then proceeds to tell him off with a warning and send him on his merry way.

What The Fuck?

She should have ended the dude, badly. Like literally any of the hundreds of random bandits she'd already taken out up to that point. :/

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