normal rules, except each side makes two turns in a row.
Constraint: the second move cannot logically depend on the first move in any way.
We've played a few dozen games this way. Really opens up some interesting possibilities.
31–40 of 78 posts
normal rules, except each side makes two turns in a row.
Constraint: the second move cannot logically depend on the first move in any way.
We've played a few dozen games this way. Really opens up some interesting possibilities.
I had an idea for a chess variant recently that I haven't had time to test yet (but maybe it already exists?): it's exactly the same as normal chess, except on your turn you can move any piece, black or white, even your opponent's king (God chess?) You still have to eliminate the other king, and a piece can still only take pieces of the opposed color, obviously. I suppose it very well might turn out to be completely…
Here's a variant my 8 year-old niece invented, and it has some great playability: normal rules, except each side makes two turns in a row. Constraint: the second move cannot logically depend on the first move in any way. We've played a few dozen games this way. Really opens up some interesting possibilities.
I had an idea for a chess variant recently that I haven't had time to test yet (but maybe it already exists?): it's exactly the same as normal chess, except on your turn you can move any piece, black or white, even your opponent's king (God chess?) You still have to eliminate the other king, and a piece can still only take pieces of the opposed color, obviously. I suppose it very well might turn out to be completely…
This seems like it'd degenerate into "pawn moves only", since you can immediately undo any other move.
Edit: another simple solution (with interesting strategic implications) could be to forbid moving the same piece twice in a row.
Here's a variant my 8 year-old niece invented, and it has some great playability: normal rules, except each side makes two turns in a row. Constraint: the second move cannot logically depend on the first move in any way. We've played a few dozen games this way. Really opens up some interesting possibilities.
That sounds so fun. Honestly, I wonder how you could enforce that on more experienced chess players; is there a way to make a second move "forgetting" what you did first?
Here's a variant my 8 year-old niece invented, and it has some great playability: normal rules, except each side makes two turns in a row. Constraint: the second move cannot logically depend on the first move in any way. We've played a few dozen games this way. Really opens up some interesting possibilities.
That sounds so fun. Honestly, I wonder how you could enforce that on more experienced chess players; is there a way to make a second move "forgetting" what you did first?
Here's a variant my 8 year-old niece invented, and it has some great playability: normal rules, except each side makes two turns in a row. Constraint: the second move cannot logically depend on the first move in any way. We've played a few dozen games this way. Really opens up some interesting possibilities.
DeepMind and Kramnik had an interesting paper a few months back exploring possible chess variants: https://arxiv.org/abs/2009.04374 The basic idea is to train AlphaZero on proposed variants, and look for ones that have fewer draws and a smaller advantage for white.
I've been dreaming of doing similar with an alpha-type system, and so I look forward to reading this paper.
Edit: After skimming it, it doesn't look like they're going the distance like Browne did. Browne had the computer evolve games that the AI would rate ideally, while the DeepMind paper only has the computer consider a handful of pre-selected variants. I don't anticipate it would have been much extra work to evolve games, and I would have found it much more interesting.
I had an idea for a chess variant recently that I haven't had time to test yet (but maybe it already exists?): it's exactly the same as normal chess, except on your turn you can move any piece, black or white, even your opponent's king (God chess?) You still have to eliminate the other king, and a piece can still only take pieces of the opposed color, obviously. I suppose it very well might turn out to be completely…
This seems like it'd degenerate into "pawn moves only", since you can immediately undo any other move.