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Cyberpunk 2077 Refunds

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Re: Cyberpunk 2077 Refunds

#431

Earlier quoted context omitted.

> zero exploration benefit But Deus Ex (The original) had great benefits from exploration. If it was like Deus Ex with updated graphics, I’d probably have bought it, but it looks more like The Witcher with a Deus Ex paint to me.

>Deus Ex with updated graphics It won't bring it up to modern standards by any means, but have a look at Deus Ex: Revision ( https://store.steampowered.com/app/397550/Deus_Ex_Revision/ ).

Didn’t play with it, but with (most of) the mods it’s based on when I replayed it 1-3 years ago.

Re: Cyberpunk 2077 Refunds

#432

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

> It's a shame that this game now has such a bad reputation for relatively minor & mostly avoidable reasons.

Personally, the major red flag is that CDPR seems to have intentionally obscured the state of the game on consoles. Why else was PC gameplay allowed in pre-release media, but not console gameplay? As much as I hate the practice of shipping broken games, at least you can give that somewhat of a pass because everyone else does it. But intentionally misleading your very fans is another thing altogether.

Re: Cyberpunk 2077 Refunds

#433

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Deus Ex, at least the recent games, is not so linear that it runs on rails. Cyberpunk actually locks you into missions.

That mission early on in the game, where you are stuck in a car shooting at other cars, would never be part of a Deus Ex game. Deus Ex always gives players multiple ways to finish a mission, and rewards exploration. Cyberpunk puts you on rails and literally tells you what to do.

In DX Mankind Divided you were able to leave certain areas and come back, and achieve objectives in any order you wanted. Almost all of the buildings in the Prague zone were open to entry, and contained realistic NPCs and furniture -- e.g. all of the apartments in an apartment building, all of the shops, train stations, bars, etc. It felt a lot more like a real world than Cyberpunk.

Even Vampire the Masquerade: Bloodlines was more open than Cyberpunk, and that came out at least 16 years ago. It was also pretty broken on release, but even so it felt like more of a real world.

Re: Cyberpunk 2077 Refunds

#434
post #230
post #173

Earlier quoted context omitted.

> I don’t know why people are being so defensive. Probably cause the experiences differ wildly between people. I'm over 20 hours in, had one relevant bug (couldn't use my weapons anymore, which I found a workaround for), love the story (mainly the side quests so far, since I haven't done much of the main story by now), the world and having a blast with the game.

Dozens of hours here on Stadia. Only one bug, loading the last checkpoint would instantly crash. My workaround was just to load a minute-earlier auto save.

Based on a few anecdotes, it seems like Stadia is the most reliable version of the game right now. But if people are concerned that digital storefronts mean you're renting games at full price, then Stadia is even worse -- you're renting a game at full price and hoping the hardware sticks around so you can play it in a few years.

Re: Cyberpunk 2077 Refunds

#435

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

I’m over 10 hours in on pc and there’s more than just “some bugs”. This game is still in alpha. I don’t know why people are being so defensive. We were looking forward to a great game and were mislead. I’m personally just gonna hold off on playing anymore until they actually finish the game.

I'm at some silly number of hours (12? 15?) on PC, and haven't even finished the prologue "mission" for Dexter, since I've been doing side missions and exploring.

I've noticed many faults of the game (crappy driving AI, cowering citizen AI instead of running away, etc), and I agree that this is much more similar to Deus Ex (e.g., mankind divided) or the witcher than GTA.

However, I haven't seen any game breaking bugs. I once saw my weapon glitch and be invisible .... until I changed weapons. I'm sure they exist, but I am having so much fun playing the game (even with potato graphics from a 4 year old card). I have hardly touched the plot, as I haven't even gotten to the events that were completely spoiled by the game's trailers, but I still feel like I'm exploring a living city.

Re: Cyberpunk 2077 Refunds

#436

I think most of the negative sentiment against Cyberpunk 2077 comes from three sources: 1) Some players expected this to be cyberpunk-themed RDR2/GTA5. It turns out it's nothing like that, it's more like a new Deus Ex game. 2) It just doesn't run on consoles. It's a very inferior experience, unless you're the type who can be happy with 2020 movies in .3gp format in your old Nokia phone. Having watched a video ( https…

Part of the problem for example is the story swings between "good" and "great" only if you are on a particular path. The corpo path for example is a bad one: 1. in the intro you litearlly do nothing, you only hear an NPC explain a mission to you, and right after that mission is cancelled and you are thrown in the game proper, you literally do nothing except hear people talking about stuff that later is completely irr…

>The corpo path for example is a bad one:

Honestly your description is an absolute 100% game wrecker as far as I am concerned. At least Mass Effect 3 tricked you into thinking your choices mattered until the very end, whereas this crap ruins the facade at the very start.

Basically, if you care about NPCs and dialogue being believable, then you have to be the street kid. Pretty lame

Re: Cyberpunk 2077 Refunds

#437

Earlier quoted context omitted.

As a PC player, I hope you're right. Unfortunately quite a few respectable reviewers are calling the story/gameplay "hollow" or "unsatisfying". That doesn't sound like "minor & avoidable" reason. Another strong criticism is towards the game's AI- police, NPC etc. That also doesn't sound minor.

> Unfortunately quite a few respectable reviewers are calling the story/gameplay "hollow" or "unsatisfying" Do you mind linking to the reviews? I'd like to read their criticisms. I've seen a lot of criticism of the story because it's a personal character driven story and not a high minded philosophical story. But that doesn't seem like as good criticism imo.

I share this sentiment if it's worth anything.

I'm playing on PC. I'm playing at 1600p with a 3090 and a 10900k, so I think it's valid to say I'm playing the "best version" of the game technically speaking.

The bugs are not why I requested (but was denied)_a refund, the writing is just truly terrible.

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In the entire game there are about 6 dialog choices that matter. Every single other piece of dialog will result in little to no change in the course of a conversation.

It's incredibly jarring because it means often times you choose option A, and the character pays lip service to option A and immediately starts spouting option B!

And from a higher level, the writing is some of the most lazy I've ever encountered.

Nothing is left to the imagination. The writers didn't seem to have any concept of "show don't tell". The whole first act is constantly giving away it's finale in the most insulting way. It almost makes you not want to finish it when you add in how little effort was put into making you care about how it ends...

The next act is just a terrible mess that I'm sad to see Keanu Reeves got involved in. You can tell he never got into this character because the entire time it feels like he's reading a book while doing the voices for it...

There's so little internal consistency in the story. I don't want to start spoiling things, but it's like the cast is just constantly being shuttled onto stage to do a jig and shuffled off.

I'm am 99% sure most players will get the same ending because there's only one character any effort is put into fleshing out, and coincidentally, the "life choice" that they match is also the most fleshed out one... it wreaks of the idea this was a game with one titular timeline with a bunch of half-assed alternatives tacked on at the end.

And I really do mean the end, because of those 6 or so choices that matter in the game, almost all of them happen in the last 20 minutes of the game. The pacing is just so painfully bad, I couldn't believe it as it was happening.

This is not a good RPG, this is not a good action game, it's not a good anything.

It feels like CDPR worked on fun ideas for 7 years then tried to distill this disjointed mess into a game in the last 1 or 2.

Re: Cyberpunk 2077 Refunds

#438
post #290

It pays to be a patient gamer. I'm sure the $5 steam sale version of Cyberpunk 2077 5 years from now will be much better than the $60 release day version.

The landscape around sales seems to be changing. Specifically Square Enix and From Software are putting their games on sale extremely late or only lightly discounted. Final Fantasy 7 and 8 (21+ years old) are still 13€, Sekiro (1.5 Years old) is 40€. I waited 3 years for Dark Souls 3 (mainly because I didn't care enough) to be on sale for ~20€.

I remember I got Dark Souls 1 for 3€.

Just some anecdata. I think publishers are aware that their games are valueable longer longer, and they don't need those $5 buyers really. Perhaps this only applies to very popular games.

TLDR: I wouldn't bet on this being on sale for $5 ever

Re: Cyberpunk 2077 Refunds

#439

Earlier quoted context omitted.

The average customer of Cyberpunk 2077 doesn’t know or care what the video game media is saying, nor do they know or care who CDPR is. The game will be fixed with some patches in a month or three and it will continue to be exceptionally popular.

Why do you say that? All of my friends who are playing/taking about the game are discussing the reviews more than the game itself.

Anecdotally, I don't personally remember the launch of The Witcher III, but I read a comment that indicated it was also initially buggy.

I picked up the GOTY Edition some 3 years later during a frequent sale, played it, and enjoyed it. It's still a frequent top-seller on Steam according to SteamDB, and it's a 5-year old game.

Unless CDPR drops the ball in a major way, I'd expect Cyberpunk 2077 to have a similarly long-tail of popularity, meaning most people who will eventually play Cyberpunk 2077 have yet to do so. There are also a lot of video game players who don't follow video game news.

Re: Cyberpunk 2077 Refunds

#440

Earlier quoted context omitted.

I believe I saw on Reddit a post that attempted to map all the dialogue/in game decision options, and found that 98% of choices ended up not mattering. Only 2% of player-choice decided which ending (of the 5) you got. edit To rephrase, I don't even think it's about the endings at all. Most of the choices in the game do not actual change the trajectory of your character. Most of the decisions put you on the same track…

It's not all about the endings though. Mass Effect famously only had 2 endings (which everyone raged about), but the plot itself is interesting to see the different branches in the story on their own.

Not comparable, your choices actually "matter" as you play the game, until the end where it's revealed nothing you did mattered.

In this game the lack of choices mattering is apparent from the beginning. Most gamers may not care but for a certain type of gamer, this is a game ruiner.

For example with ME3 again, I had fun the entire way through the game, assuming my prior games' choices mattered. And there actually were different dialogue options, references to past choices, etc.

The ending was awful, and I will never replay that game ever. But if my choices didn't matter even while playing, before the ending... well that's just an awful game to a person like me. I would never play a minute of a story-based, choice-based game where I know the choices don't matter.

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