John Carmack: Career Advice
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John Carmack: Career Advice
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Re: John Carmack: Career Advice
#2Re: John Carmack: Career Advice
#3Re: John Carmack: Career Advice
#4Survivorship bias. Not everyone has the opportunity to be a programming geek at the beginning of a new era of PC gaming.
It's also as far as these things go pretty mediocre and obvious advice. The majority of the games industry today is focused on using and customizing a reasonably small set of tools rather than writing their own.
Further engines like Unity and Unreal actually have pretty big penetration outside of games making them even more valuable skills to have.
Re: John Carmack: Career Advice
#5Re: John Carmack: Career Advice
#6Perhaps I’m missing something, but he moves past “learn deeply” as it doesn’t help with breaking in, but then offers “tool master”, and a tool master seems to me like someone that has done a fair bit of learning deeply for a specific thing.
For example the majority of webdevs probably couldn't write V8 but they can make JS sing.
Re: John Carmack: Career Advice
#7Re: John Carmack: Career Advice
#8Carmack is usually great to listen to, by the way; check out some of his interviews or talks if you haven't before.
Re: John Carmack: Career Advice
#9Re: John Carmack: Career Advice
#10Perhaps I’m missing something, but he moves past “learn deeply” as it doesn’t help with breaking in, but then offers “tool master”, and a tool master seems to me like someone that has done a fair bit of learning deeply for a specific thing.
I think this has its merits (and actually I think, it suits me), but without any guidance your measurable and marketable progress is slow. For example, I build my scientific softwarestacks with spack, debugging build failures. Net result is, that I got into a random project of a colleague, fixed his C++-Makefile without having more than basic C-knowledge.