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Cyberpunk 2077 Refunds

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21–30 of 644 posts

Re: Cyberpunk 2077 Refunds

#21

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

[deleted]

Re: Cyberpunk 2077 Refunds

#22

I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

The press coverage for Cyberpunk seems to be far worth than what you usually see for games similarly bugged at release, especially for a game with good review on PC.

Then again, it's a Polish game from a studio with no American office and apparently with little regard for the current trend in American culture (cue The Guardian review). I didn't really expect less.

Re: Cyberpunk 2077 Refunds

#24

The game seems really cool, but is way too rushed. I'm sure that for Dec 2021 it will be very cool to play. The Witcher 3 was full of bugs as well when released, but at least was 90% playable.

Well, you see, Cyberpunk 2077 is based off of a 1988 tabletop RPG named “Cyberpunk” that took place in 2020.

They wanted to release in 2020 to honor this significance. It has nothing to do with lying to consumers and maximizing profits from a holiday season during a pandemic with new consoles and hot new GPUs. /s

Re: Cyberpunk 2077 Refunds

#25

They shouldn’t even bother offering it on the PS4 and the old XBox. It plays well on the PC and I presume the newer consoles.

Running x570 chipset with 128gb RAM and RTX 3090 with AMD 5900x and updated non beta Windows. Crashes every ten minutes. Wish it played well....

i7-10k 1080Ti 32 Gb RAM latest nVidia drivers. Not a single crash since launch. Been playing many hours a day. I saw a few glitches, but overall extremely stable and bug-free considering the amount of detail on screen. It's too bad they weren't able to optimize for older gear on launch.

Re: Cyberpunk 2077 Refunds

#26

I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

The console versions are supposedly significantly worse than PC, to the point of being unplayable

4-5 hours through on a ps4 and it crashed twice, with one or two graphics glitches. Im really enjoying it and think it looks amazing, but then again I walk around slowly so maybe missing the rendering issues.

Obviously though there are some issues effecting some players far more than others, could have got lucky.

Re: Cyberpunk 2077 Refunds

#27

The game seems really cool, but is way too rushed. I'm sure that for Dec 2021 it will be very cool to play. The Witcher 3 was full of bugs as well when released, but at least was 90% playable.

Well, you see, Cyberpunk 2077 is based off of a 1988 tabletop RPG named “Cyberpunk” that took place in 2020. They wanted to release in 2020 to honor this significance. It has nothing to do with lying to consumers and maximizing profits from a holiday season during a pandemic with new consoles and hot new GPUs. /s

> It has nothing to do with lying to consumers and maximizing profits from ...

CD Project Red is a For-Profit company (like EA, Ubisoft, etc...), please stop defending them when they have clearly lied to old-gen gamers. They are not the paladins of gaming as their great marketing reinforced when waved the success of The Witcher 3 (btw great narrative, but what a shitty combat system). Missing the holiday season for them would have impacted their short-term revenue and deflated the hype-train. Actually, they did something worst, but I'm 100% sure that they will recover: they know how to do games. Their brand is clearly damaged and their message "look we are the saviour of gaming" is lost forever.

Re: Cyberpunk 2077 Refunds

#29

I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

> As for seizures apparently it had a warning at the start about them.

Added post-release with a patch after seizures have been reported in news.

Re: Cyberpunk 2077 Refunds

#30

Earlier quoted context omitted.

Well, you see, Cyberpunk 2077 is based off of a 1988 tabletop RPG named “Cyberpunk” that took place in 2020. They wanted to release in 2020 to honor this significance. It has nothing to do with lying to consumers and maximizing profits from a holiday season during a pandemic with new consoles and hot new GPUs. /s

> It has nothing to do with lying to consumers and maximizing profits from ... CD Project Red is a For-Profit company (like EA, Ubisoft, etc...), please stop defending them when they have clearly lied to old-gen gamers. They are not the paladins of gaming as their great marketing reinforced when waved the success of The Witcher 3 (btw great narrative, but what a shitty combat system). Missing the holiday season for t…

"/s" denotes sarcasm.
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