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Cyberpunk 2077 Refunds

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11–20 of 644 posts

Re: Cyberpunk 2077 Refunds

#12

Wow what a disaster. I hope leadership is held to account for such poor judgement.

Right? Like how could you make this many bad calls to get your game to the point that one of the main platform holders has yanked the game off the store and issue refunds. CDPR rushed it out the door to get that end of fiscal year revenue (unless I'm mistaken) and satisfy impatient investors, only to lose a lot of good will with their fan base, miss out on game of the year awards and recognition, and to be a meme gen…

I imagine they're going to be losing a lot of goodwill with the investors as well, after saying that the game runs "surprisingly well" on the PS4 and Xbox One, and how that despite announcing that customers can choose to get a refund, they're not "encouraging gamers to get refunds". And now due to that announcement, Sony has pulled the game entirely from the store since CD Projekt just diverted their angry customers to Sony's customer service reps.

Re: Cyberpunk 2077 Refunds

#15

This is incredible, and must be devastating for the development team, especially after all that crunching. As someone who's worked on a (digital-only) title for Xbox One, I'm surprised this game got through the certification process in the first place. From our experience the platform holders are pretty involved, and we regularly gave MS updates on everything from monetization, to UX and controls, to extensive review…

Actually I see it as positive, because it proves that crunching isn't worth it, if this what happens coming out of burned developers.

The industry keeps bleeding to many people that could have made huge contributions, but decided to invest into industries where crushing isn't part of the culture.

For example, I rather do GUIs and 3D stuff for boring enteprise projects than spending endless nights and weekends fixing bugs on engine code.

Re: Cyberpunk 2077 Refunds

#16
post #14

Another good example that crunching doesn't pay out.

Considering how prelevant crunching is in the games industry, I wouldn't really draw conclusions. Apparently Red Dead Redemption 2 (among other Rockstar titles) also had massive crunch and it was released to critical acclaim.

Re: Cyberpunk 2077 Refunds

#17
post #16
post #14

Another good example that crunching doesn't pay out.

Considering how prelevant crunching is in the games industry, I wouldn't really draw conclusions. Apparently Red Dead Redemption 2 (among other Rockstar titles) also had massive crunch and it was released to critical acclaim.

Unfortunely those are the ones that keep the crunshing culture alive and push people aside from the industry, feeding on 20-somethings that want to prove themselves.

My sympathy goes to the iGDA members trying to fix this.

Re: Cyberpunk 2077 Refunds

#18

They shouldn’t even bother offering it on the PS4 and the old XBox. It plays well on the PC and I presume the newer consoles.

Running x570 chipset with 128gb RAM and RTX 3090 with AMD 5900x and updated non beta Windows. Crashes every ten minutes. Wish it played well....

You might want to check your thermals or OC settings.

I’ve the same setup except running a 3080, hasn’t crashed once in the hours I’ve been playing it. Nary a glitch, but they do happen.

Re: Cyberpunk 2077 Refunds

#19
I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

Re: Cyberpunk 2077 Refunds

#20

I keep reading the worst about cyberpunk on hn but when my soulmate played it (on pc) they really enjoyed it and only stumbled upon very few bugs. As for seizures apparently it had a warning at the start about them.

The console versions are supposedly significantly worse than PC, to the point of being unplayable
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