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When will virtual reality take off? The $100 bet

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Re: When will virtual reality take off? The $100 bet

#281

Earlier quoted context omitted.

I got one of these for my SO: https://www.amazon.com/VR-Cover-Silicone-Oculus-Quest/dp/B08... It works really well and mostly solves 80% of the issue. She's really good at beatsaber (top ten in global leaderboards for many of the songs), but plays under my account (just because I already had one). Somewhat comically this lead to a coworker seeing my username and asking me about my beatsaber ability. I'm pretty medioc…

I'll give it a try, thanks! I like Beatsaber a lot, it is less of a grind than FitXR, but I still come back to FitXR since I can get a better workout there (Beatsaber is a good warmup).

Yeah I think the beatsaber workouts start to accelerate at expert+ with faster speed turned on. I never got anywhere close to that though.

Re: When will virtual reality take off? The $100 bet

#282
post #252

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> The thing is, I also recognize that while it is already an incredible achievement, it's still probably 5-20 years from hitting its iPhone moment. Ironically, by getting acquired by a giant company, Quest development was set back by that many years. The real problem isn't technology or even adoption, it's that people who work at giant companies suck at making games.

> it's that people who work at giant companies suck at making games. I don't understand this statement. The Oculus store is open to developers and is filled with third party games. All of the games I personally play are not Oculus/Facebook games.

The store is available but its screening is a little strict (near to game console, rather than Play Store or Steam). Alternatively it seems that FB unofficially supports SideQuest.

Re: When will virtual reality take off? The $100 bet

#283

Technology is not the problem. Flashback to 1995. I'm a 17 year old PFY invited to beta test a VR headset from a local company. My Uncle was an investor and I was technically savvy and the target market. I had a copy of Descent that supported VR, and while it was a bit of a hassle to get setup, I got it working. The experience was incredible. After the first use I said to myself "this is the future". I had permission…

My experience is that people are getting increasingly isolated anyway, so VR is great in this regard for more and more people. Even when people are social they're increasingly glued to their phones, and distant from each other. A friend and I bought quests and we both loved them except for one really annoying problem: space At least as of early 2020, there was a huge market mismatch with VR: the people that have 6'x6…

I live in house with larger room, but I don't want to use the room now because the room is cold and I need to warm the room before I use Quest. So I use Quest in my small room.

Re: When will virtual reality take off? The $100 bet

#284

Earlier quoted context omitted.

But how many people play wii sports? It was awesome fun, super novel, and was huge for a while there but now it's died off. It'll be interesting to see if VR does the same. One thing going for VR is that there's more than one company making stuff.

The problem with Wii Sports is that you couldn't make it a high intensity workout. High intensity workouts are a reality in VR. This is just one example out of many https://www.getsupernatural.com Even boxing is amazing and tiring https://www.oculus.com/experiences/quest/3008315795852749

Thrill of the Fight is an integral part of my workouts.

Re: When will virtual reality take off? The $100 bet

#285

I very much think that folks on HN are jaded by the long wait and the unfulfilled promises of VR. I recently picked up a Quest 2 as my first VR headset and I am blown away and convinced it is the future. The thing is, I also recognize that while it is already an incredible achievement, it's still probably 5-20 years from hitting its iPhone moment. By then, my initial excitement will have gone away and I'll have tired…

> If we lose sight of that, then it will be up to the next generation of technologists to create it.

It's not clear this generation of technologists will be able to get there even keeping it in sight. Which isn't to say it's not worth plugging away at.

Re: When will virtual reality take off? The $100 bet

#286

I should have made a bet like that with the "thought leader" who threatened to ban me from his blog after I said VR looked to be the next 3D TV. The problem isn't the cost. It's that moving around while wearing VR headgear is only safe in either customized environments, like the Star Wars location based entertainment system, or when movement is in a small area, like Beat Saber. Which is why Beat Saber is the #1 VR ga…

Even current Oculus Quest can detect and show objects in your environment. It doesn't seem that hard for VR in the future to utilize that and adapt the environment around you to mimic your obstacles. Another possibility is games that create infinite impossible maze (Tea For God). You can walk around in that game for hours without hitting anything. You don't need customized environments, you need some free space aroun…

Virtual barrier won't work if I move quickly. Play The Thrill of the Fight, punch a wall!

Re: When will virtual reality take off? The $100 bet

#287
post #19

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That's not a take off but still a niche. The Quest 2 is more likely to just replace other VR headsets.

Still on the same old tired track with this. Stores can't keep Quest2s in stock and have you tried to actually buy an HP Reverb2 lately? Developers are making decent amounts of money out of VR titles. Users who have the headsets love them, and the various reddit VR groups are extremely active. Still, nothing to see, and it's not getting adoption. Pls ..

Here in Japan, we have enough Quest2 stock over a month. I believe FB assigned too much volume dedicated for Japan. (Quest2 sold in Japan has special packaging for Japan)

Re: When will virtual reality take off? The $100 bet

#290
VR is a magical experience but for me it just isn't worth the hassle. VR is going to have to get to the "pick up and play within 60 seconds" level of convenience before I spend any more money on it. Getting my glasses to fit correctly in the headset is a pain. Adjusting the focus when I put it on is a pain. Software that tells me everything is working fine when I have no picture is a pain. Setting up the play area every time I start up because I breathed too hard since last time is a pain. Not being able to recommend it to anyone I know because they'll rely on me to sort out the problems is a massive pain.

When I tell someone to buy a Nintendo I know they're not going to call me to complain about how annoying it is to use.

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