bspwm: tiling window manager that represents windows as leaves of a binary tree
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Re: bspwm: tiling window manager that represents windows as leaves of a binary tree
#2Re: bspwm: tiling window manager that represents windows as leaves of a binary tree
#3Another feature I appreciate is that it does not bind any keys. It is left up to the user to implement. I get to choose which keys are used, and what they do. I wish all programs I used allowed me to configure their key bindings like this.
bspwm is less of a window manager in the traditional sense, and more of a tool that can be used to build your own window manager.
Re: bspwm: tiling window manager that represents windows as leaves of a binary tree
#4I’m curious: after about four things the windows seem to start getting really small. Does anyone really find much use in a window manager that can subdivide infinitely?
Re: bspwm: tiling window manager that represents windows as leaves of a binary tree
#5I’m curious: after about four things the windows seem to start getting really small. Does anyone really find much use in a window manager that can subdivide infinitely?
Possible "correct" positions I can think of is: move a window to a different workspace (so not all are visible at the same time). Make a window floating (I often have a small terminal open that I shove into deadspace of another window).
2) It can serve as a selection pane. Half of the screen is devoted to the current window, While the other half (possibly sized to take up less than half the screen) is storing a bunch of windows to be swapped in for the current one.
Re: bspwm: tiling window manager that represents windows as leaves of a binary tree
#6Re: bspwm: tiling window manager that represents windows as leaves of a binary tree
#7Isn't this what XMonad also does with their Zipper?
Oh, and it wasn’t stable for me. That might be related to the prior comment, since I really don’t know Haskell at all.
Re: bspwm: tiling window manager that represents windows as leaves of a binary tree
#8Isn't this what XMonad also does with their Zipper?
Thus it's really easy to have layouts like accordion or other partially overlapping tiles, or having one big window in middle and the rest in circles around, or just adding a bit of flex based on preserving proportions.