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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#311

Earlier quoted context omitted.

So can any equity holder in a company.

Maybe, but if you have RSUs in a FAANG those are your property and pretty safe. They can (must) also be sold when paying tax so pretty liquid asset.

Once you accept a RSU grant they are your property once vested. Regardless of where you work.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#312

Earlier quoted context omitted.

I thought that was PascalCase and this is camelCase? Have I been wrong all these years?

This is something that I miss about forums of yore and sort of hate about HN, Reddit, and their ilk: the deprioritization of a post author's identity. It took me way too long to figure out you were talking about the username of the person you were replying to. I miss being able to scan through a forum's post listing and readily pick out names of posters I recognized after being involved in the site for a while. It wa…

I made a quick little userscript that allows you to attach tags to users on HN. There's pretty much no documentation, I didn't really expect to release it, but it puts a little [t] next to usernames on HN and you can click it to add tags that persist in localstorage and show up next to that user wherever they post on HN. Feel free to use it and adapt it however you like. Only tested on Firefox and I'm sure it's full of bugs and unintended side effects!

https://gist.github.com/errantspark/7000c8a5192eb0b8ee64ba21...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#313

Earlier quoted context omitted.

I thought that was PascalCase and this is camelCase? Have I been wrong all these years?

This is something that I miss about forums of yore and sort of hate about HN, Reddit, and their ilk: the deprioritization of a post author's identity. It took me way too long to figure out you were talking about the username of the person you were replying to. I miss being able to scan through a forum's post listing and readily pick out names of posters I recognized after being involved in the site for a while. It wa…

Wow. You make excellent points, I never realized it was intentional how the usernames blend in on the page on HN and Reddit. This is fascinating! Is it that usernames distract from the content?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#314
post #310

I'm really enjoying the game on PC, it runs reasonably well on my GTX 1070. I'm staggered how many bugs there are though. I run into one about every five minutes. So far off the top of my head: - NPCs floating in space - NPCs walking through solid objects - NPCs randomly spawning in view - I have a gun that wont fire if I use a scope on it - I have another gun whose model disappears in car chases - Some objects have…

I'm curious how this could be happening, like do we think there is some 'job subsystem' bug that just causes game-tasks (whether its loading an image, or processing a message, ...) just randomly gets dropped and not processed? It sounds like such a systemic issue its not like a particular component (eg AI or rendering) is the issue.

Seems to me they have a lot of "show this at that time" bugs - I relatively often see UI elements that shouldn't be there or active layered on top of each other as well.

Additionally to hands and props disappearing at random.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#315
post #85
post #15

Earlier quoted context omitted.

Which I never understood: how is an actor supposed to suddenly carry the whole game? I mean, he's got those cool movies(where he plays the same guy over and over again), but he's no Jesus to be worshiped like that.

He's also, bluntly, not a very good actor

His lines in this game... Sometimes I'm really just cringing at how demotivated/drunk/high they either want him to sound or he sounds by default.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#316

Earlier quoted context omitted.

> Better driver AI and haircuts would be cool, but they're not central to what the game is. The problem though is the AI is outright stupid right now, and that does affect the game. It doesn't have to be groundbreaking, it just has to not break. Enemies that can see you through a door or try to shoot through the floors is a problem - and probably why performance is so bad.

Agreed. I think the AI could use a lot of work. I notice most enemies have some kind of "approach distance" where they won't come any closer. Perhaps it's intentional but if enemies never come closer to engage, at any point in time or their HP, I can just hide behind something a few meters away and pick them off with quickhacks and headshots, even when they're completely aggro'd.

It's worse than that. I was hacking a turret and slowly picking them off one by one while they "approached" me (all of them immediately knew where I was even when I was in cover) and never even engaged with the turret in the middle of the camp blasting them off.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#317
In the last couple of months friends have asked me "are you gonna get Cyberpunk?", and some seem taken aback by my answer when I say I'm gonna get it next year. Usually when I explain my reasoning (which I apply to almost all new game releases), people seem to understand:

a) There is no way of knowing if the game is gonna be good until real copies land in the hands of people who play games to have fun, instead of reviewers who are too worried about giving an honest review with the fear that they won't get future review copies or get sued.

b) Games generally get steep discounts a year or so after release. This is not universal, but if you avoid buying into the hype then you'll save yourself a considerable amount of money.

The only way to hold these companies accountable is to vote with your wallet, and so I always encourage people to reconsider pre-orders.

I'll be eagerly waiting to see if the game gets the love it deserves over the next year and if it turns out to be a flop, it'll just join long line of over-hyped AAA release flops.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#318
post #194
post #7

This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…

CDPR sounds like a relatively progressively run game company tbh. A lot of game dev companies deny you overtime during the run up to a major release and massively layoff staff after releases. Up here in British Columbia all technical workers[1] are overtime exempt because EA ran roughshod over our labour laws a number of years ago and people are too afraid to change them for fear of driving off businesses. 1. Vaguely…

Something similar happened in NZ too under the "Hobbit Law" bought and paid for by Warner Brothers. Now everyone in the film and game industry is considered an independent contractor by default and aren't subject to the usual rights and legal protections afforded to company employees.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#319
post #194

Earlier quoted context omitted.

CDPR sounds like a relatively progressively run game company tbh. A lot of game dev companies deny you overtime during the run up to a major release and massively layoff staff after releases. Up here in British Columbia all technical workers[1] are overtime exempt because EA ran roughshod over our labour laws a number of years ago and people are too afraid to change them for fear of driving off businesses. 1. Vaguely…

I'm not familiar with Polish labour law, but it could be that in Poland like in many other European countries concepts such as "denying overtime" are inherently illegal.

> I'm not familiar with Polish labour law, but it could be that in Poland like in many other European countries concepts such as "denying overtime" are inherently illegal.

Which explains why so many Ubisoft games are made in Canada...

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