Earlier quoted context omitted.
The game has an overwhelming amount of very detailed content in the main job and side jobs, and also provides plenty of flexibility in combat if you explore the various upgrade systems. It's an evolution of the Witcher 3, not Grand Theft Auto. Better driver AI and haircuts would be cool, but they're not central to what the game is.
> Better driver AI and haircuts would be cool, but they're not central to what the game is. The problem though is the AI is outright stupid right now, and that does affect the game. It doesn't have to be groundbreaking, it just has to not break. Enemies that can see you through a door or try to shoot through the floors is a problem - and probably why performance is so bad.
CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#262Earlier quoted context omitted.
I think they'd care about sales rather than their stock price. The stock price will bounce back, and with the game being on sale, I'd imagine many players will just hold off until patches come through. They probably made more money launching as is than they would have if they had just waited.
A sign that Investors in this company are not looking to build long term fundamental business. They are there only to rip off immediate profit. Too bad.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#263Earlier quoted context omitted.
> My biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. What are some modern games that are like this? I came looking for something to scratch my Deus Ex 1 itch and I’ve so far been satisfied. Not terribly engrossed in the world, but otherwise not disappointed.
New Deus Ex games (Human Revolution and Mankind Divided) are pretty good.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#264Earlier quoted context omitted.
Did you not know about the tokens when you were hired? Why is your first reaction to "riot" instead of just "quit"? Unless it's in your contract, you don't deserve a bonus.
Because I want to. It’s my job, and I’d like to keep it. I take great pride in my position. I do graphics programming myself, and those jobs aren’t exactly numerous. Quitting is for cowards.
No, quiting is for people who want something they don't have. Loss-aversion is a very powerful force, especially in the hands of senior leadership.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#265Earlier quoted context omitted.
Investors don't make money from sales. They just lost 30% of their investment. Literally no one benefited from this.
I feel like I did. Playing on a 3080, minor bugs I've experienced aside it has been a true taste of the next generation of games. Mostly in a visual sense though.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#266Earlier quoted context omitted.
I'd think this was worse for the investors than not releasing in December and delaying until ~March? Stock price down over 30%.
It may be good for investors getting in now , however. I picked up a few shares.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#267This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…
Why is this sort of practice so common with video game studios but not elsewhere in the technology industry?
Not a ton of those jobs in tech, but the dynamic is frankly pretty similar to professional cheerleaders. Lots of people want the job, relatively few of them, and the skill floor isn't all that high.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#268I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is emp…
> My biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. What are some modern games that are like this? I came looking for something to scratch my Deus Ex 1 itch and I’ve so far been satisfied. Not terribly engrossed in the world, but otherwise not disappointed.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#269I've had the misfortune of interacting with some of the engineers at CD Projekt Red in the course of my job in the past. There is a serious competence issue. It's not surprising in the slightest bit that they have this many problems with their release. On top of that, those engineers were arrogant AF when I talked to them.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#270This company has probably the shittiest gamified bonus system that I've ever heard of: "CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1] Get paid in "crunch mode experience points" handed out by middle manager…
Good practices in management are still developing in Poland, unfortunately. Many companies around here do experiments like this one hoping to see improvements. Most of such attempts fail miserably. I've seen my share of weird, counterproductive ideas from grades like in school to work logged down to the second. My last company, even though it was over 500 people strong, was basically winging it.
Frankly it's why it doesn't make too much sense to veer very far from practices proven to work. But what's shown to work in a HBR studies may not apply in a different cultural landscape than the US.
All that being said, I'm sure there are many possible practices that are better than traditional approaches. It's just risky trying to find them.