CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#2Are people upset that this AAA game that is trying do everything on all devices for a huge audience doesn't perform well on the last-gen consoles on it's initial rollout?
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#3Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#4For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight.
Still, I think CDPR were right to release the game. Its good enough, content is complete, and they need to have the product on shelves before Christmas and before people lose interest in last-gen consoles.
Having the product out there will motivate its staff - still stuck at home in Lockdown Poland - to work on the very public bugs.
Its also interesting that Poland seems to have had basically the same COVID case and death profile as Ukraine, despite Ukraine having a significantly less strict lockdown (bars, restaurants, workplaces never shut this Autumn or Winter).
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#5So, what sales-related project management questions for the CD Projekt Management Board does this answer for the HN crowd? Are people upset that this AAA game that is trying do everything on all devices for a huge audience doesn't perform well on the last-gen consoles on it's initial rollout?
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#6So, what sales-related project management questions for the CD Projekt Management Board does this answer for the HN crowd? Are people upset that this AAA game that is trying do everything on all devices for a huge audience doesn't perform well on the last-gen consoles on it's initial rollout?
If the game ain't gonna work on a certain console, don't sell it for that console. Plain and simple. Or if you're going to release it anyway, at least let gaming critics review it and let the public make an informed decision, which CDPR deliberately didn't do.
I'm baffled as to why so many people are defending this incredibly shady business practice by CDPR.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#7"CDPR leaders would hand out tokens every month to staffers who went above and beyond, and those tokens were supposed to be transferrable into bonuses if the game met “certain criteria, like critical acclaim and a timely release,” according to the report." [1]
Get paid in "crunch mode experience points" handed out by middle managers, who can apparently change the terms of this so-called bonus any time they want? Awful.
[1] https://www.theverge.com/2020/12/11/22170655/cyberpunk-2077-...
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#8This is interesting info for someone like me that doesn't work in this field. It's something that I can understand intuitively, but it's nice to see that confirmed.
Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)
#9It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†.
The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and the story is thrilling. I'm not much of a gamer, but I feel that I'll sink a large amount of time into this game. As of now, I can't stop thinking about the game when I'm away from it.
† Although I almost had a heart attack as one time a bad guy that I had taken down just got up and sat back down on the bench he was sitting on before. He was still "dead" but just chilling on the bench. Hidden zombie mode?