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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#21
post #15

I've always wondered. Games usually have pretty low kernel access. What doesn anti-cheat do to detect its not running in native Windows, assuming we ignore the outright obvious signs that may be able to be obfuscated Ditto for UWP. Seems destined to stay Win10 Only

Cyberpunk 2077 doesn't have DRM or anti-cheat.

I was going to disagree with you because I only read a headline and moved on, but it appears that only the Review copies of the game were protected by anti-cheat[0].

[0]: https://torrentfreak.com/cyberpunk-2077s-use-of-denuvo-to-pr...

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#22

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

I think it might be good. As I believe steam count as Linux sales even through proton. Kinda solving the chicken egg problem for linux games.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#23

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

The alternative is "games don't run on Linux at all". The Linux desktop market is tiny as is, the alternative isn't developers suddenly investing in native Linux ports. Even the more popular Macs OS gets severely neglected.

I don't think it makes sense for developers of games like these to even support macOS. Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res. Previous generations Apple devices all had GPUs in them that I honestly consider lacking for the price you pay for the hardware.

The best macOS gaming rigs I can think off are the mac Pros, but those aren't what most people are running macOS on.

At least Linux users can use the powerful NVIDIA cards in most of their machines. I suppose it's possible to hook up an RX 6800 through Thunderbolt, but that's quite a bulky and expensive solution that even fewer people use.

You can see this in the Steam survey. There are more macOS gamers than Linux gamers, but the gamers on macOS are almost always running on an Intel GPU whereas Linux gamers are much more common to run a dedicated GPU from AMD or NVIDIA.

It makes sense to port Tabletop Simulator or Cooking Simulator to macOS, but for Cyberpunk you're just not finding enough customers. Where Linux lacks the stability of the software stack, macOS lacks the hardware to run the stable-ish software stack on.

With CD:PR being generally reasonably DRM-free, I do wonder how much "hidden" Linux customers they have in their sales. Trying to get AAA-games from Steam to run in Linux is usually a fight with DRM software and the only way to win that fight is to pretend to be running Windows. If you can download the game from GOG without DRM, like CP2077, you'll probably end up with more Linux customers than other studios manage to gather and your OS statistics will make more sense. There's no way in hell that Linux will get any significant margin on the gaming market any time soon, but if the market will ever begin shifting, we'll probably see it in a studio like CD:PR.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#24

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

To be fair, there's also developers that technically release an actual native linux build with bugs and then offer zero support for it. At least games on Proton still get worked on by the Proton developers.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#25

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

The alternative is "games don't run on Linux at all". The Linux desktop market is tiny as is, the alternative isn't developers suddenly investing in native Linux ports. Even the more popular Macs OS gets severely neglected.

Presumably Stadia is using a native Linux build

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#26

Earlier quoted context omitted.

Is it illegal, or contract-breaking etc., to run the "trial" forever?

EULAs are not contracts.

Ok, but the question is, would a legally-knowledgeable, unbiased person say I’ve done something legally “wrong” if I use Windows without entering a license key?

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#27

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

>I've given up with Games on Linux.

Proton is pretty amazing. Because of diversity in "Linux" (lots of distros to test) having it is better than not.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#28

I was just playing it on a haswell machine running Arch. But I was on stadia so I was cheating :) That being said I like stadia. No hardware investment, play anywhere. Works on Linux Chromium. No downloads or patches. I don’t typically revisit games so I’m not really concerned that in 5 years it may go poof.

it is pretty impressive, but the lag really kills games for me.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#29

I was just playing it on a haswell machine running Arch. But I was on stadia so I was cheating :) That being said I like stadia. No hardware investment, play anywhere. Works on Linux Chromium. No downloads or patches. I don’t typically revisit games so I’m not really concerned that in 5 years it may go poof.

Why Stadia instead of e.g. Geforce Now? You can play your existing purchased library via other streaming platforms, and you can switch to playing them locally if you ever buy a gaming PC without having to repurchase them. With Stadia you're locked in to having to buy your games again if you ever want to play on a different platform.

(not trying to criticize, just curious about the differences)

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#30
post #8

Earlier quoted context omitted.

As far as I know you get all updates (and definitely all security ones). The "trial" never expires. If you're okay with the watermark and not being able to customise your desktop, you can use the trial forever.

Is it illegal, or contract-breaking etc., to run the "trial" forever?

In theory, you would most likely be in violation of your license to utilize Microsoft’s intellectual property. In practice, they don’t seem to care much. I suspect most of their Windows-related profits come from enterprises and OEMs.
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