Show HN: Slices – puzzle game
61–70 of 80 posts
Re: Show HN: Slices – puzzle game
#62Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…
I.e., my curiosity over whether I had learned a general solution to that class of puzzle kept my interest.
But more importantly, I enjoy purely perceptual tasks. There is almost no cognitive skill involved for example in piecing together a jigsaw puzzle or playing a game of billards. (At very high levels of skill, maybe billards demands significant cognitive work, e.g., leaving the table in a state designed to exploit weakness in one's opponent's skills, but that does not apply to the game under discussion.) Maybe the difference between you and I is that I enjoy purely perceptual tasks whereas you do not.
Re: Show HN: Slices – puzzle game
#63I feel like I've played this before back when it was a flash game, is that true or is it just the awesome retro flash feel it has to it? :) Great though! Now I must waste some time on this.
Re: Show HN: Slices – puzzle game
#64Earlier quoted context omitted.
Yeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around where you find the puzzles sitting around in the world waiting to be solved. But without spoiling anything, there's a lot more to The Witness than just the obvious puzzles in the world.
> Yeah, it's one of the most fun puzzle games ever. I can't disagree more. While I can appreciate the visuals and the idea of stretching a single game mechanic until it a single atom thick, I found the game itself to be plain boring after the first hour or so. It pales in comparison with Machinarium, Love You To Bits and even the Myst series. If The Witness weren't made by Braid's author, I seriously doubt it would'v…
I'll disagree with your disagreement :)
Part of this is having played Myst in the 2010s (rather than in its heyday) and comparing it to its successors, but I enjoyed The Witness much more than Myst.
Myst falls down in the same way as many adventure-style games I've played, in that it has too few puzzles. Each one is self-contained, without much relation to any of the other puzzles in the game, and is dropped in your lap, fully-formed and fully-complex.
As a result, there's a lot of guess-and-check and you can kind of muddle through some of them without any understanding. As a result of that, while each of the puzzles has its own internal consistency, the whole thing feels very arbitrary.
In comparison, because The Witness has so many (over 600) puzzles, it is able to ease you into full understanding of their logic. You acquire a mastery of each individual mechanic over a series of puzzles, and nothing feels arbitrary or forced. Because all of them are the same kind of puzzle, it can combine mechanics with delightfully cohesive results. I really enjoy this kind of game design, it's the "show, don't tell" of progression (while Myst felt more "don't tell, but don't show either").
I will say that Myst is better at world-building than The Witness (despite The Witness feeling much more consistent). But I'd rather play a really good walking-simulator and a separate really good puzzle game than a half-baked adventure game combining the two.
(All of this isn't to say you shouldn't try Myst if you haven't. I'd recommend RealMyst for that.)
Re: Show HN: Slices – puzzle game
#65https://news.ycombinator.com/item?id=24922102
Edit: The previous title of this post was "Show HN: You had a productive day, until now" instead of "Show HN: Slices – puzzle game"
Re: Show HN: Slices – puzzle game
#66It gets more interesting after 20 levels.
Re: Show HN: Slices – puzzle game
#67Re: Show HN: Slices – puzzle game
#68 import numpy as np
import z3
import matplotlib.pyplot as plt
from sklearn.svm import LinearSVC
from sklearn.cluster import KMeans
def normalize(v):
return v / np.sqrt(np.dot(v, v))
def line_normal(v):
return np.array([v[1], -v[0]])
def line_segment_intersection_test(e0, e1):
a, c, b, d = e0[0], e1[0], e0[1] - e0[0], e1[1] - e1[0]
n = line_normal(b)
l = np.dot(n, d)
if l == 0:
return False
t1 = np.dot(n, a - c) / l
if not 0 0).astype(np.long)
svm = LinearSVC(C=1e9, loss='hinge', max_iter=10000)
svm.fit(vertices, side)
if svm.score(vertices, side) == 1:
m, c = svm.coef_[0], svm.intercept_[0]
dv = line_normal(m)
if m[1] == 0:
v0 = np.array([-c/m[0], y_mean])
else:
v0 = np.array([x_mean, -(c+m[0] * x_mean)/m[1]])
else:
print("SVM fitting failed: (falling back to grazing cut)")
dv = normalize(dv)
proj = np.sum((vertices - v0) * dv, axis=-1)
proj_min, proj_max = np.min(proj), np.max(proj)
proj_range = proj_max - proj_min
refined_cuts.append([v0 + (proj_min - 0.1 * proj_range) * dv, v0 + (proj_max + 0.1 * proj_range) * dv])
return refined_cuts
vertices = np.random.uniform(-1, 1, (15, 2))
n_clusters = 5
k_means = KMeans(n_clusters=n_clusters).fit(vertices)
labels = k_means.labels_
islands = [[v for j, v in enumerate(vertices) if labels[j] == l] for l in range(n_clusters)]
cuts = solve(islands)
for island in islands:
plt.scatter(*np.array(island).T, marker='+')
for cut in cuts:
plt.plot(*np.array(cut).T, color='black')
plt.show()Re: Show HN: Slices – puzzle game
#69Re: Show HN: Slices – puzzle game
#70Earlier quoted context omitted.
Yeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around where you find the puzzles sitting around in the world waiting to be solved. But without spoiling anything, there's a lot more to The Witness than just the obvious puzzles in the world.
> Yeah, it's one of the most fun puzzle games ever. I can't disagree more. While I can appreciate the visuals and the idea of stretching a single game mechanic until it a single atom thick, I found the game itself to be plain boring after the first hour or so. It pales in comparison with Machinarium, Love You To Bits and even the Myst series. If The Witness weren't made by Braid's author, I seriously doubt it would'v…
The Witness got a lot of initial attention because of the author, but it is also one of the games I enjoyed playing the most (far more than Braid, which was fine). But it's a certain kind of game that won't appeal to everyone's play style and probably depends on your mood.
But I guess what's so cool about modern video games is that there are so many good choices for different people.