Live data from Hacker News

Show HN: Slices – puzzle game

slices.ovh

41–50 of 80 posts

Re: Show HN: Slices – puzzle game

#42

Earlier quoted context omitted.

Yeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around where you find the puzzles sitting around in the world waiting to be solved. But without spoiling anything, there's a lot more to The Witness than just the obvious puzzles in the world.

And how long is this game? I mean for weeks, maybe months?

https://howlongtobeat.com/game?id=10273

Re: Show HN: Slices – puzzle game

#43
post #9

Earlier quoted context omitted.

Now you made me look up The Witness... Are you talking about this? https://store.steampowered.com/app/210970/The_Witness/

Yeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around where you find the puzzles sitting around in the world waiting to be solved. But without spoiling anything, there's a lot more to The Witness than just the obvious puzzles in the world.

> Yeah, it's one of the most fun puzzle games ever.

I can't disagree more. While I can appreciate the visuals and the idea of stretching a single game mechanic until it a single atom thick, I found the game itself to be plain boring after the first hour or so.

It pales in comparison with Machinarium, Love You To Bits and even the Myst series. If The Witness weren't made by Braid's author, I seriously doubt it would've gotten any sizeable traction.

Edit, as far as unusual puzzle games goes, there's also Please Don't Touch Anything, which is absolutely ridiculous in its depth.

[1] https://amanita-design.net/games/machinarium.html

[2] http://loveyoutobitsgame.com/

[3] https://store.steampowered.com/app/354240/Please_Dont_Touch_...

Re: Show HN: Slices – puzzle game

#44

Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…

It's hard to make one-size-fits-all. If you figured it out, then I think it's fairly quick to get through the ~10 problems. If you hadn't figured it out yet, then it's good practice, and then the game doesn't get too hard too quickly.

Might help to adapt level selection to how quickly levels are being solved.

Re: Show HN: Slices – puzzle game

#45
post #9

Earlier quoted context omitted.

Now you made me look up The Witness... Are you talking about this? https://store.steampowered.com/app/210970/The_Witness/

Yeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around where you find the puzzles sitting around in the world waiting to be solved. But without spoiling anything, there's a lot more to The Witness than just the obvious puzzles in the world.

And then I just found out I have it in my Steam library already. I don't even remember when I bought it.

Re: Show HN: Slices – puzzle game

#46
Are they randomly generated at the higher levels? Level 60 only requires 2 moves out of the 3 it gives you.

Edit: This game is very relaxing. It goes up to 4 moves at level 90.

Edit 2: I don't think they are autogenerated anymore; level 100 is very aesthetically pleasing. Maybe level 60 was just a mistake or joke?

Re: Show HN: Slices – puzzle game

#47

Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…

I agree with this, it matches what I felt too. I stopped playing at level 10 because it started to feel repetitive (also, I could see myself spend too much time on this :P)

Yea same here

If you haven't yet maybe implement statistics so you can see at which level people give up at?

I feel like around level 10 another mechanic needs to be introduced. Maybe 1 mirror and 2 lasers that you can position to cut and then 2 mirrors and 3 lasers, etc.

Re: Show HN: Slices – puzzle game

#48

Earlier quoted context omitted.

Yeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around where you find the puzzles sitting around in the world waiting to be solved. But without spoiling anything, there's a lot more to The Witness than just the obvious puzzles in the world.

> Yeah, it's one of the most fun puzzle games ever. I can't disagree more. While I can appreciate the visuals and the idea of stretching a single game mechanic until it a single atom thick, I found the game itself to be plain boring after the first hour or so. It pales in comparison with Machinarium, Love You To Bits and even the Myst series. If The Witness weren't made by Braid's author, I seriously doubt it would'v…

It's true, the puzzle boards get repetitive, even with new mechanics added in every area. But the environmental puzzles are unlike any game I've played.

Myst was neat for the time, but I don't think it holds up all that well 30 years later, without the nostalgia factor.

Re: Show HN: Slices – puzzle game

#49
Really neat, simple game. Worked great on Firefox Android.

I play plenty of puzzle games, and I always wonder what the process of designing the problems is like. Do designers develop some notion of solvability, and quickly generate puzzles "in reverse", procedurally, or nearly so? Or do they start sketching an idea of a puzzle and then tweak it until it's solvable at just the right difficulty level, with lots of gameplay testing?

I'm sure it depends on the puzzle mechanic, and this one seems particularly amenable to the procedural approach, being almost purely geometry-based.

Re: Show HN: Slices – puzzle game

#50
What would be an efficient solver for this problem, and what would the running time be? Seems like a naive solver would be too slow for this, could it be restated into finding the minimal number of cuts needed to fully disconnect a planar graph?
Post reply on HN