I feel like I've played this before back when it was a flash game, is that true or is it just the awesome retro flash feel it has to it? :) Great though! Now I must waste some time on this.
Show HN: Slices – puzzle game
31–40 of 80 posts
Re: Show HN: Slices – puzzle game
#32Re: Show HN: Slices – puzzle game
#33Earlier quoted context omitted.
Yeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around where you find the puzzles sitting around in the world waiting to be solved. But without spoiling anything, there's a lot more to The Witness than just the obvious puzzles in the world.
And how long is this game? I mean for weeks, maybe months?
Re: Show HN: Slices – puzzle game
#34Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…
Re: Show HN: Slices – puzzle game
#35Re: Show HN: Slices – puzzle game
#36Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…
Re: Show HN: Slices – puzzle game
#37Actually, thinking about it some more, a player's rating should increase over time as they learn, while a puzzle's (true, latent) rating should be fixed, so you should allow for that.
Edit: love the game though, nice one!
Re: Show HN: Slices – puzzle game
#38I got to level 20 or so and had figured out a working algorithm for two cuts whereby you would cut off 1 in the first cut and then find a good angled second cut to split off all the remaining pairs. This got a little more complicated when it went up to 3 cuts though... There has got to be some math theorem to generalize a solution to n swipes.
I think it got really complicated when the initial shape was not convex. If its convex initially,then at best you can split all the groups in two, and in most of the puzzles you had to split all the groups in half (possibly not evenly if the group is odd) because you the number of lines you were allowed to make was roughly ceil(log_2) the number of dots.
But when its not convex you can potentially do better than just splitting all groups in half, and i found those the most challenging levels (i think it was either 20 or 21 that was like that)
Re: Show HN: Slices – puzzle game
#39Since some people are complaining about the difficulty curve, you could randomly generate puzzles and rate them, and players, with Bayeselo (or similar; like chesstempo does). Then you have to use this ratings data to somehow discover how quickly to increase the difficulty of puzzles presented to the player (for example, perhaps select one with a 0.8 prob of success every time). Actually, thinking about it some more,…
Re: Show HN: Slices – puzzle game
#40Looks great. Would be nice if you could deactivate Safari’s back to previous page swipes on iPhones! Guess that’s not possible.