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Show HN: Slices – puzzle game

slices.ovh

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Re: Show HN: Slices – puzzle game

#22
I got to level 20 or so and had figured out a working algorithm for two cuts whereby you would cut off 1 in the first cut and then find a good angled second cut to split off all the remaining pairs. This got a little more complicated when it went up to 3 cuts though...

There has got to be some math theorem to generalize a solution to n swipes.

Re: Show HN: Slices – puzzle game

#23

Game doesn't get past the loading screen for me on a 2018 model MacBook Air. Neither in Safari nor in Google Chrome.

Switch from http to https

I went to the site again in order to change the URL from http to https like you said but actually now it works anyways.

Re: Show HN: Slices – puzzle game

#25

I got to level 20 or so and had figured out a working algorithm for two cuts whereby you would cut off 1 in the first cut and then find a good angled second cut to split off all the remaining pairs. This got a little more complicated when it went up to 3 cuts though... There has got to be some math theorem to generalize a solution to n swipes.

I had the impression that the optimal swipes had an equal amount of dots on either side with the swipe going across as many open gaps (edges) of the shape as possible.

Re: Show HN: Slices – puzzle game

#28
Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored.

Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and 19 aren't… Level 20 is the first one with 3 moves, so it starts becoming interesting again. Level 10 to 19 should really be summarized in just two or 3 levels.

Edit2: level 51 still has three moves. Three moves are more interesting than two, and most of those aren't too straightforward and repetitive (many aren't too hard, but some are a little bit tricky, which is cool), yet it causes a little sense of stagnation… I'm done.

Re: Show HN: Slices – puzzle game

#29
post #9

Earlier quoted context omitted.

Now you made me look up The Witness... Are you talking about this? https://store.steampowered.com/app/210970/The_Witness/

Yeah, it's one of the most fun puzzle games ever. But it's not a mobile-style quick play game like this where you solve a series of puzzles. It's more of a world you walk around where you find the puzzles sitting around in the world waiting to be solved. But without spoiling anything, there's a lot more to The Witness than just the obvious puzzles in the world.

I you like the witness, I’d recommend The Talos Principle, which has kind of the same gameplay (slightly different kinds of puzzles), but more story.

Re: Show HN: Slices – puzzle game

#30

Fun at first, but between level 7 or something and at least level 15, it's the same problem over and over (sure, positions change a little bit, but the method is exactly same). I wonder if it changes a bit later, but even if it does, it would be cool if some of these redundant levels were removed so people don't get bored. Edit: level 17 is a little bit more interesting (albeit being the same thing) but level 18 and…

I agree with this, it matches what I felt too. I stopped playing at level 10 because it started to feel repetitive (also, I could see myself spend too much time on this :P)
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