Earlier quoted context omitted.
And anti-cheat doesn't really help the problem either at all. They are easy for cheaters to get around, and it's possible to even have cheat that the anti-cheat can't detect at all as it would use the same inputs normal player would use. Anti-cheat is same as DRM, the only people that suffer are the actual players, not the cheaters or pirates. It's another social problem that engineers try to solve with technology.
No, 100000s of cheaters get banned every year, it works. Normal players actually enjoy not playing with tons of cheaters.
Consider game like Dark Souls 3, it has very simple anti-cheat system and trusts the client completely. Yet you rarely see actually cheaters online, this is purely a social problem.
You can search any rootkit based anti-cheat software and find just how many people have issues with them. Just some examples from the infamous riot vanguard which developers boast it being "user-friendly" rootkit.
* https://www.reddit.com/r/pcgaming/comments/gead0n/riot_vangu...
* https://www.reddit.com/r/VALORANT/comments/geqc73/have_you_d...
* https://www.reddit.com/r/VALORANT/comments/gbebt0/if_riot_is...
* https://www.reddit.com/r/VALORANT/comments/g5aem3/vanguard_a...