FWIW, I strongly prefer square grids for tabletop games. Hexagonal grids give you precise measurements in exactly 6 directions. If you approximate sqrt(2) as 1.5 then square grids give you pretty darn accurate measurements in 8 directions, including 2 pairs of directions that are orthogonal, which is good for rectangular features like buildings. Furthermore the distance between two points can be quickly calculated wi…
Square grids give you precise measurements in exactly 4.
> If you approximate sqrt(2) as 1.5 then square grids give you pretty darn accurate measurements in 8 directions, including 2 pairs of directions that are orthogonal
If you approximate sqrt(3) as 1.75, then hex grids give you pretty darn accurate measurements in 12 directions, including 3 pairs of directions that are orthogonal.
(If square grids have an advantage here, it's that the quantum of measurement the same on each axis of each orthogonal pair, 1 on one axis and 1.5 on the other; whereas each orthogonal pair on a hex grids has one axis with quantum 1 and one with quantum 1.75.)
> Furthermore the distance between two points can be quickly calculated with (long-side + 1/2 short-side), which is doable in your head, unlike the distance calculation on a hex grid.
The equivalent loose approximation on a hex grid would seem to be long direction minus 1/4 short direction, which doesn't seem any harder.