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With Proton and Steam Play, many Windows games now work on Linux

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Re: With Proton and Steam Play, many Windows games now work on Linux

#241
post #200

I only play two games at the moment and neither of them are viable on Linux. Call of Duty Black Ops Cold War is a non-starter even with Proton. Assetto Corsa Competizione will work, but not with my Thrustmaster wheel. Both of these are deal breakers on their own, but the real deal breaker is the uncertainty that comes with running Linux as a gamer. For example Cyberpunk 2077 comes out this week. Will it work? I have…

It will probably run it, but better be prepared for a bumpy/glitchy experience: https://www.pcgamer.com/how-buggy-is-cyberpunk-2077-really/

Re: With Proton and Steam Play, many Windows games now work on Linux

#242
post #215

Earlier quoted context omitted.

The game may be unpolished and unstable but I can still boot it up and play it with my friends, which is more than I can say about Linux gamers.

It is not that Linux is not a viable gaming platform. It is just developers not publishing games for Linux. Why? because: 1. Windows comes preinstalled on many computers. 2. People do not install Linux because they cannot play games on it. 3. Game developers won't publish on Linux because there are not enough users. Is 3 the real problem, or is it 2? 2 is the real problem. If everyone committed to use Linux, game dev…

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Re: With Proton and Steam Play, many Windows games now work on Linux

#243
post #200

I only play two games at the moment and neither of them are viable on Linux. Call of Duty Black Ops Cold War is a non-starter even with Proton. Assetto Corsa Competizione will work, but not with my Thrustmaster wheel. Both of these are deal breakers on their own, but the real deal breaker is the uncertainty that comes with running Linux as a gamer. For example Cyberpunk 2077 comes out this week. Will it work? I have…

>With my Windows machine I don't even need to check - of course it will.

Anecdote: I've bought games at launch that failed to boot. I've bought many games that required fiddling with settings (locales, drivers, etc.) to get them working. Linux is a more extreme afterthought but PC is also rarely a first-class citizen.

Re: With Proton and Steam Play, many Windows games now work on Linux

#245

Earlier quoted context omitted.

I tried GeForce Now with a high speed internet connection (Comcast) with Counter-Strike and I found the game to be unplayable from the lag. I double checked my speed test and router settings, it should’ve been fine. Ultimately I believe these services represent the future of gaming, but without net neutrality or alternative ISPs it’s going to be awhile before that future is realized.

Did you use wifi or wired ethernet? I have a super stable 1 Gb/s fiber connection with like 5-7 ms to a close by AWS data center where I ran Parsec on a VM. I got ≈ 400 Mb/s to the VM, with With a wired setup I could also move to further away DC's (like 20 ms) without any issue.

It was wifi, my connection speed with speedtest over wifi was 100Mb down and 30Mb up.

I should probably note I was also sitting next to my wifi router, so I’m not sure that a wired connection would’ve made a noticeable difference.

Re: With Proton and Steam Play, many Windows games now work on Linux

#246

Earlier quoted context omitted.

Now I'm biased because I'm an anti-cheat developer, but I really can't see how checking the integrity of your installed kernel device drivers is at all invasive.

It's none of the game's business what other software my computer is running. These checks have in the past been notoriously buggy, and can interfere with other operations. This kind of crud is what remote attestation is for, and Microsoft should be responsible for developing it, not every different gaming company competing with each other for kernel access.

It's the game'd business what you are running if you are ruining the game for other players.

Re: With Proton and Steam Play, many Windows games now work on Linux

#247
post #135

Earlier quoted context omitted.

I was seriously considering adding Linux support for my game, that already has turn-based multiplayer, and this thread was the last thing I needed to convince myself it could work. Performance may be an issue. I wonder if people would be ok with electron games sold on steam running on linux...

Go for it. Others already do that use Electron. Shapez.io is one such title and it's open source too so you can get some pointers if needed from it.

Haven't heard of Shapez.io before, so went to try it out.

Going to Shapez.io though gives a Cloudflare error: "Error 521: Web server is down". :(

Trying the Wayback Machine, there's "something" on there but it doesn't seem to work. (?) eg:

http://web.archive.org/web/20201120204614/https://shapez.io/

Re: With Proton and Steam Play, many Windows games now work on Linux

#248

Earlier quoted context omitted.

How does tpm or secureboot assist in anti cheat?

When you can remotely prove that the entire boot chain has not been tampered with, it’s much harder to load cheat software in the kernel layer. Of course, still possible, just harder and easier to detect.

How does this address the fact that windows has 100s of badly written drivers that allow r/w to kernel? This seems to only stop the most advance cheats that actually execute at or before boot.

Re: With Proton and Steam Play, many Windows games now work on Linux

#249
post #165

Earlier quoted context omitted.

It's none of the game's business what other software my computer is running. These checks have in the past been notoriously buggy, and can interfere with other operations. This kind of crud is what remote attestation is for, and Microsoft should be responsible for developing it, not every different gaming company competing with each other for kernel access.

I agree, but at some point you have to decide if the tradeoff between the freedom to run whatever you want is worth the invasiveness of having an anticheat software analysing your system in-depth for cheating softwares is worth it. In a way, it's true that it's none of their business which softwares you use, but it's also their business to make sure the multiplayer experience is fair for the entire userbase. I guess…

Maybe that trade-off should be more flexible and dependent on the "league" a given player wants to play in. The criteria could be more strict for the "pros" where cheating can lead to significant gains, like professional athletes who have to pass regular anti-doping tests, but you wouldn't expect the same invasive checks from (for example) people participating in a charity run.

Re: With Proton and Steam Play, many Windows games now work on Linux

#250
post #238
post #87

Earlier quoted context omitted.

Apparently Falcon BMS works on Proton too - for those unfamiliar it's an extremely detailed (study-) sim of the F-16, combined with a dynamic campaign in which the quality of your virtual piloting affects the surrounding war rather than just missions like DCS. As soon as DCS actually knows what threads are we're in business.

What's astounding is that the base game -- Falcon 4.0 -- was released in 1998. I vaguely remember struggling to play it back then, being very proud to get a hit in a BVR engagement. I suppose 20 years later I've got the hardware to enable all the graphical bells and whistles (flaps and ailerons?).

Oh yes. DCS is an absolute hog but Falcon runs very nice (albeit looks a bit shit).

If you haven't been keeping up with the scene, the game has been greatly expanded by mods - e.g. improvements the flight model

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