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With Proton and Steam Play, many Windows games now work on Linux

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191–200 of 560 posts

Re: With Proton and Steam Play, many Windows games now work on Linux

#192

Earlier quoted context omitted.

How does Stadia strike you as an alternative? It works on anything (AFAIK) that runs Chrome.

Not op, but I think the biggest miss in cloud gaming is no one developing cloud first multiplayer games. Currently in any kind of client-server multiplayer game out there you face n+1 game states (n is the number of players) and a lot of the art is in how to reconcile these. The n+1 is due to most games implementing some degree of client autonomy (e.g. in movement), and the reality of network round trips from each cl…

The recently released 'Outcasters' is the closest thing we've got to what you describe so far. I read an interview [0] recently by the devs describing their experience making the game on Stadia.

[0] https://www.thegamer.com/outcasters-interview/

Re: With Proton and Steam Play, many Windows games now work on Linux

#193

Earlier quoted context omitted.

I've been hearing that line for close to two decades. I don't think Valve even supports their old GoldSrc games that they ported to run on Linux way back.

All Valve titles are linux native except Half-Life Alyx, including GoldSrc titles (Counterstrike, Half Life etc). VR support is still being worked on.

Half-Life Alyx has a Linux native build https://www.gamingonlinux.com/2020/05/half-life-alyx-now-ava...

Re: With Proton and Steam Play, many Windows games now work on Linux

#194

I've been using Linux as my main (and, really, only) personal OS since Windows 7 went EOL. I have an HTC Vive. There are many VR games that don't work at all even with Proton. There are many games that do work though. The only game that doesn't work that I truly miss is Planetside 2. But your typical big name games do work, even ones that aren't on Steam. Doom, Factorio, Kerbal Space Program, EVE Online -- these all…

As many folks said, VR on linux is niche within a niche.

My biggest pain is that video drivers really suck when it comes to VR. On windows you have stuff like async reprojection, on linux you have frequent lags and fps spikes, and nvidia does not seem to be interested enough to fix this.

Re: With Proton and Steam Play, many Windows games now work on Linux

#195
post #108

Earlier quoted context omitted.

Not OP but anything that mentions Chrome is an instant loud no for me these days if I can avoid it somehow. Just like MS 15 years ago.

It's not Chrome specific though.

afaik Stadia is chrome specific. try visiting http://stadia.google.com/ on another browser. I can't even login and view my previous screenshots, let alone play a game.

Re: With Proton and Steam Play, many Windows games now work on Linux

#196
post #98

Earlier quoted context omitted.

Modern anticheats are basically kernel rootkits which go even to the point of trying to checksum your drivers and inspect how they work. They're basically as invasive as they get. They obviously can't hook into Linux kernel so they react by just banning the player.

Now I'm biased because I'm an anti-cheat developer, but I really can't see how checking the integrity of your installed kernel device drivers is at all invasive.

What if I use open source drivers? How are you going to do that? What business is it of yours that I might write my own? Or (more likely) patch my own? What about my HID drivers? Sensitive keystrokes?

Yeah, I just don't see games needing access to such kernel level items.

Re: With Proton and Steam Play, many Windows games now work on Linux

#198
post #92

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I honestly think that some game developers should seriously consider cutting off their games feet and open sourcing them. Nothing interesting e.g. just the parts that do the slow stuff that talks to the OS. Especially in very niche games with small teams, there is 0 IP in the boring parts of the game. If your code isn't too much of a clusterfuck, I will happily try and fix the bug myself and make a PR. That and I fir…

Not really possible for many of us as we don't have the rights to distribute all the code. Wouldn't make much sense from a commercial pov

Both of those were true for DOOM, but Id did it anyway. It did take 4 years for the initial source release and an additional 2 more for GPL though. It is worth noting that DOOM is still selling today.

Not that I'm saying any developer should feel compelled to do it.

Re: With Proton and Steam Play, many Windows games now work on Linux

#199
post #98

Earlier quoted context omitted.

Modern anticheats are basically kernel rootkits which go even to the point of trying to checksum your drivers and inspect how they work. They're basically as invasive as they get. They obviously can't hook into Linux kernel so they react by just banning the player.

Now I'm biased because I'm an anti-cheat developer, but I really can't see how checking the integrity of your installed kernel device drivers is at all invasive.

As a guy who plays games that have a lot of cheaters, it is incredibly frustrating. Riot's rootkit shit is a small price to play enjoyably with friends. I care more about the experience than I do about the risk of Riot fucking up my Windows install.

Keep doing what you're doing. Just, if you'd leave the anti-cheat off friend-to-friend-PvP games, that would be cool. I don't care if my younger brother 'cheats' against me. He's not going to and if he is 'cheating' it's probably some mod or something.

Re: With Proton and Steam Play, many Windows games now work on Linux

#200
I only play two games at the moment and neither of them are viable on Linux. Call of Duty Black Ops Cold War is a non-starter even with Proton. Assetto Corsa Competizione will work, but not with my Thrustmaster wheel.

Both of these are deal breakers on their own, but the real deal breaker is the uncertainty that comes with running Linux as a gamer. For example Cyberpunk 2077 comes out this week. Will it work? I have no idea. With my Windows machine I don't even need to check - of course it will.

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