And billions of profits go to owners and shareholders, while developers crunch 80 hours/week for $2000-3000/month.
Cyberpunk 2077 has involved months of crunch, despite past promises
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Re: Cyberpunk 2077 has involved months of crunch, despite past promises
#22Earlier quoted context omitted.
It's not like every fan was acting like that. "We've received death threats" has become a tool to try and change the topic from whatever made people upset.
That not everybody does it doesn't make it any more acceptable, or makes rightfully complaining about it any more unacceptable.
who said to accept it? Above poster said that death threats are easy to get these days for virtually anything and can hardly be used as an excuse.
Re: Cyberpunk 2077 has involved months of crunch, despite past promises
#23Earlier quoted context omitted.
It's not like every fan was acting like that. "We've received death threats" has become a tool to try and change the topic from whatever made people upset.
That not everybody does it doesn't make it any more acceptable, or makes rightfully complaining about it any more unacceptable.
Re: Cyberpunk 2077 has involved months of crunch, despite past promises
#24The video game industry needs to learn from the film industry and unionize for better pay and working conditions.
Re: Cyberpunk 2077 has involved months of crunch, despite past promises
#25What is even more baffling to me is the sheer rage and lack of humanity of fans towards the developers when they delayed it several times. There was a lot of hate including death threats to the developers. I understand the internet brings out the worst in people but I can't imagine anyone desiring to be a game developer at this point.
The delays were sheer incompetence and are far from normal in the gaming industry. You don't guarantee to fans personally that the game will definitely come out at a date (which is less than a month away) then delay it the next day. This indicates that nobody even knew how bad it was. There's also rumors developers found out about the delays from social media. CDPR execs are just incompetent and unable to set realist…
Oh, so building something that was never done before and not meeting the deadline exactly is sheer incompetence? I hope you never have to build anything new.
Re: Cyberpunk 2077 has involved months of crunch, despite past promises
#26The video game industry needs to learn from the film industry and unionize for better pay and working conditions.
Is Hollywood a successful business model though? Most movies don't make much in the end - we only see the most successful ones.
Re: Cyberpunk 2077 has involved months of crunch, despite past promises
#27And billions of profits go to owners and shareholders, while developers crunch 80 hours/week for $2000-3000/month.
Re: Cyberpunk 2077 has involved months of crunch, despite past promises
#28And billions of profits go to owners and shareholders, while developers crunch 80 hours/week for $2000-3000/month.
Re: Cyberpunk 2077 has involved months of crunch, despite past promises
#29Earlier quoted context omitted.
That not everybody does it doesn't make it any more acceptable, or makes rightfully complaining about it any more unacceptable.
> That not everybody does it doesn't make it any more acceptable, who said to accept it? Above poster said that death threats are easy to get these days for virtually anything and can hardly be used as an excuse.
Re: Cyberpunk 2077 has involved months of crunch, despite past promises
#30Is there a major game developer known not to require this of their employees? (According to the article, CD Projekt appearently made such a promise but failed to deliver on it.)