Porting a 100% local app to the web
actualbudget.com
Porting a 100% local app to the web
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Re: Porting a 100% local app to the web
#2For web:
* Easy deployment
* Better conversion rates (no installation)
* Easier login flow, support, a/b testing
For desktop: * Better tech (sqlite3 in this case)
* Super fast
* User owns the data
What struck me is that the advantages of the web are primarily sales and developer advantages and are focused around the novice user experience. Whereas the advantages of the desktop are primarily user-centric and affect the long-term or power users.I'm not sure this is generalizable to all web apps, but perhaps this distinction is why I always feel unsatisfied with the web app experience. I'm always happy to learn shortcut keys, tweak settings, and otherwise speed up the experience of apps I work with frequently. Basically I like being a power user. Web apps rarely cater to this desire and it feels like being stuck in perpetual "novice" mode.
Edit: s/mobile/web
Re: Porting a 100% local app to the web
#3Re: Porting a 100% local app to the web
#4If we want users to really own their data we have to give webapps somewhere to put it that’s in the user’s control.
Re: Porting a 100% local app to the web
#5Interesting app, how does it compare to YNAB?
There's also the big difference that the app is local and we provide end-to-end encryption.
An example of a feature that YNAB doesn't have at all is custom rules: https://actualbudget.com/docs/other/rules/
Re: Porting a 100% local app to the web
#6It was interesting to read the stated advantages of each platform: For web: * Easy deployment * Better conversion rates (no installation) * Easier login flow, support, a/b testing For desktop: * Better tech (sqlite3 in this case) * Super fast * User owns the data What struck me is that the advantages of the web are primarily sales and developer advantages and are focused around the novice user experience. Whereas the…
Yep, I think you're right. By default the web sandboxes you into a naive client. I'm hoping to change that with still doing everything locally.
Re: Porting a 100% local app to the web
#7I feel this simple app is too over engineered.
Re: Porting a 100% local app to the web
#8The approach of "local app in the browser" works very well and is underrated IMO. It's the approach we use too - everything is downloaded via a Service Worker for offline support, and it's very responsive as nothing needs to wait on the network, unless the user chooses to (e.g. saving their work to Google Drive).
Chrome 86 also introduces the File System Access API [2] which is the icing on the cake - you can get read/write access to actual local files and folders, bypassing any issues about IndexedDB limits or persistence. I think this is one of the last pieces of the puzzle to make tools like Electron and NW.js more or less redundant, as now you can just do it directly in the browser and not have to ship the whole runtime around to everyone as well.
[1] https://www.construct.net [2] https://web.dev/file-system-access/
Re: Porting a 100% local app to the web
#9We ported our game development software Construct [1] from a Windows desktop app to the browser in 2017, and haven't looked back since - it's been great! The approach of "local app in the browser" works very well and is underrated IMO. It's the approach we use too - everything is downloaded via a Service Worker for offline support, and it's very responsive as nothing needs to wait on the network, unless the user choo…
Re: Porting a 100% local app to the web
#10WASM sqlite3 in the browser because of complex SQL queries? Why not just use PostgreSQL and refactor to make API calls with GraphQL or something? I feel this simple app is too over engineered.