Earlier quoted context omitted.
Yes you're right, I wish I knew how to edit the post title to include the word "Solitaire" to avoid confusion.
You had I believe 2 hours to do it during which there was an 'edit' link.
Show HN: I made a Mahjong browser game
71–80 of 88 posts
Re: Show HN: I made a Mahjong browser game
#72Re: Show HN: I made a Mahjong browser game
#73Possibly a stupid question: is it possible not to win this? Is it just for the purposes of relaxing, or is there a strategy? I played one hand, and it needed to shuffle towards the end because there were no legal moves, and then I won. Can every hand be won without a shuffle?
Just like many solitaire games, you can definitely lose in Mahjong Solitaire. Since there are four tiles (two pairs) of each tile set, you can play in such a way that you’re deadlocked because of a previous choice. Imagine, for example, there are two matching tiles with one stacked on top of the other. If you already removed the other two matches for that same tile set, then you’re stuck, since the only way to remove…
Re: Show HN: I made a Mahjong browser game
#74Earlier quoted context omitted.
Wow! Didn’t know Japanese played majhong too! What are the differences?
The most distinctive feature of the popular Japanese mahjong variants (as opposed to other mahjong gambling games) is probably the own-discard furiten rule: players can't win off others' discards if any tile they previous discard during that hand would complete their hand. (This is distinct from and in addition to more common "sacred discard" restriction against winning off a discard after letting another winning til…
Re: Show HN: I made a Mahjong browser game
#75Earlier quoted context omitted.
> Can you add an indicator so that people will know to scroll down for rules and stuff. It's called a "scrollbar" and shown in the browser.
If someone is asking for an scroll indicator, it's safe to assume that, for some reason, the native scroll affordance has been hidden from them.
Re: Show HN: I made a Mahjong browser game
#76Earlier quoted context omitted.
That's a good point - I guess that sound effect doesn't go so well with the rest of the atmosphere.
I would also suggest letting the user stew for 10 seconds or so before declaring "No More Moves".
(btw great work, I really enjoyed it!) (did you do the art yourself?)
Re: Show HN: I made a Mahjong browser game
#77Yup I'm totally Mahjong solitaire newbie :)
Re: Show HN: I made a Mahjong browser game
#78I made a version of Mahjong Solitaire for Yahoo! Games back in the early aughties. I was stuck in figuring out how to make each board solvable. I asked Udi Manber, and he obviously in hind sight, was like, "why don't you just place them in pairs to set up?"
Re: Show HN: I made a Mahjong browser game
#79Very nice! Are all hands solvable?
Re: Show HN: I made a Mahjong browser game
#80Earlier quoted context omitted.
I would also suggest letting the user stew for 10 seconds or so before declaring "No More Moves".
And maybe not make it a modal, but a little message above the board that the user might not initially notice. (btw great work, I really enjoyed it!) (did you do the art yourself?)
I just added some color and assembled everything into a single composition :)
[1]: https://github.com/FluffyStuff/riichi-mahjong-tiles [2]: https://www.freepik.com