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I spent eleven years working on this Line Rider track

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Re: I spent eleven years working on this Line Rider track

#91
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

It's always amazing to see what creative people can do with what is very likely a bug in the game engine. I suspect that the developpers of Line Rider didn't originally intend for people to be able to do the majority of the tricks on this track, but we could argue that it would be a lesser game if it didn't allow these techniques.

It reminds me of bunny hopping and similar "bugs" in old FPS engines that turned out so popular that they sometimes ended up being purposefully implemented in subsequent engines.

Re: I spent eleven years working on this Line Rider track

#93
post #30

I was confused about why some of the black lines are solid and some, the guy just passes through. So I read a bunch of Line Rider tutorials, but they said the only possible colors for lines are red, blue, and green, and now I'm even more confused.

Line rider is full of bugs. Very fun and useful bugs. Going fast enough or at the right angle or nearby something or ... will let you clip through things, accelerate uphill, spin instead of moving, etc. LR is basically a sandbox of broken physics.

Wow, that makes Omniverse II and other massive projects even more impressive...

Re: I spent eleven years working on this Line Rider track

#94

Earlier quoted context omitted.

When Octopus realize they don't have to starve themselves to death when they are 3 years old that will be the end of our reign.

From Wikipedia: > Octopus lifespan is limited by reproduction: males can live for only a few months after mating, and females die shortly after their eggs hatch. ... Octopus reproductive organs mature due to the hormonal influence of the optic gland but result in the inactivation of their digestive glands, typically causing the octopus to die from starvation. Experimental removal of both optic glands after spawning w…

Damn, how greatly?! Why do they leave us hanging? What were the natural causes they died of?

Re: I spent eleven years working on this Line Rider track

#95
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

Is this track also available as a download somewhere to try it in linerider.com itself, rather than as a video?

Never heard of the game before, but now I want to try it with this track

Re: I spent eleven years working on this Line Rider track

#97
Amazing! This reminds me of a track I made for Action Super Cross / Elastomania, where every quirk in the engine was used. I had to simplify a lot of objects because I hit the max number of polygons all the time. I have to see if I can find that masterpiece somewhere :)

Re: I spent eleven years working on this Line Rider track

#99

Not quite the same, but this reminds of defrag from various quake games (mostly quake 3 and variations). The idea of strafe jumping being in the original quake (well circle jumping more like which is kind of different) started as a bug based on how acceleration works in quake that was used to basically fly through maps and became a central part of movement in the game. Of course, in addition there was the more well k…

That is fascinating. It reminds me of the games I used to play when I was younger. I remember playing COD4 back in the day and "strafing" being an important part of the gameplay. Another thing that every pro player did was reload animation cancelling. It allowed one to rapid fire snipers.

COD4 also had serverside mod support where upon connecting to a dedicated server, the client could choose to download these mods from the server. It was crazy what the community was able to come up with.

These days... well, surprisingly not so much has changed. Even though the official multiplayer servers have long gone dark, the original COD4 on PC still has a community and player base. Its remastered version that came out recently on the other hand is pretty much dead.

Re: I spent eleven years working on this Line Rider track

#100

I quite like DoodleChaos' work on Line Rider. It's less of a visual masterpiece and more of an audio one. Line Rider in general just puts a smile on my face. https://www.youtube.com/watch?v=WmLh6UvLo14

Agreed. That's who introduced me to this (awesome) scene.

Try out https://www.youtube.com/watch?v=W8oIeL_OPc8

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