Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am
I spent eleven years working on this Line Rider track
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Re: I spent eleven years working on this Line Rider track
#72The post is full of life lessons and details the struggles of being an artist and engineer. Leave the flash game out of this, and it's _still_ a great write up.
Congrats! Well done.
Re: I spent eleven years working on this Line Rider track
#73I think the ability for humans to build seemingly straight-forward and simple tools or building blocks that other humans then go on to create insanely complex things like this with is what sets us apart from every other species in existence.
When Octopus realize they don't have to starve themselves to death when they are 3 years old that will be the end of our reign.
Re: I spent eleven years working on this Line Rider track
#74Earlier quoted context omitted.
hi conun long time listener first time caller here question that I never got around to asking you when you were working on this: did the community meme about OII never being finished ever get to you? The line rider world is full of a lot of projects that never got completed (SamThePoor’s Cosmic Ultimatum, etc.). What kept you going on this, when so many other projects seemed to fizzle out, as the community kind of sh…
> did the community meme about OII never being finished ever get to you? I've always found it really funny and played along with it! > What kept you going on this It was mostly my conviction about the creative potential of Line Rider but it helped a lot that the community remained alive and people understood the significance of this track
Re: I spent eleven years working on this Line Rider track
#75It's more about being fast and move on to next big things(or so they think) nowadays. That mindset never able to create this kind of art.
Re: I spent eleven years working on this Line Rider track
#76Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am
Hi. I too went to art school. And spent 10+ years working on a grand software art project. I relate very deeply.
(Wall of text is fine if preferred; I relate too)
Re: I spent eleven years working on this Line Rider track
#77Earlier quoted context omitted.
Hi Conundrumer! I was part of the Line Rider community in the early days making manual tracks under the name Holcomb227. Your dedication is really impressive. It seemed like the community had many perfectionists and/or artists and I wonder what they're doing now.
Holcomb!!! It's great to meet you again! And yes the community still has perfectionists and artists! Also do you have any of your old Line Rider videos or .sol saves (specifically "The Amazing Nose Manual", "Manuals", "Watch it Now")? If you do, it would be great to get them archived by Rabid Squirrel: https://www.dropbox.com/request/4tqU7np9RJrfu17LvBae (LR Archive context: http://bevibeldesign.com/line-rider-archiv…
Re: I spent eleven years working on this Line Rider track
#78Earlier quoted context omitted.
Holcomb!!! It's great to meet you again! And yes the community still has perfectionists and artists! Also do you have any of your old Line Rider videos or .sol saves (specifically "The Amazing Nose Manual", "Manuals", "Watch it Now")? If you do, it would be great to get them archived by Rabid Squirrel: https://www.dropbox.com/request/4tqU7np9RJrfu17LvBae (LR Archive context: http://bevibeldesign.com/line-rider-archiv…
Unfortunately the computer I used to create most of my tracks and videos has had its hard drive wiped multiple times throughout the years. I did create a few tracks on my friend's laptop (now broken) so I'll check if that data can be recovered.
Re: I spent eleven years working on this Line Rider track
#79I think this reminds me of the Action Supercross game https://dosgames.com/game/action-supercross/ and mapping community around it. Eventually, well in 2000, it rebranded to Elasto Mania and has kept on going ever since! https://elastomania.com/
Re: I spent eleven years working on this Line Rider track
#80Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am
I had immediate flashbacks to my old modder days for Jedi Knight and DN3D, I was reminded of the endless fun we had creating worlds out of the puzzle pieces we were handed on our underpowered machines.
Playing with GTA3 config settings, cheating physics engines in Stunts, watching the releases of the demoscene with awe. The time was magical and feels nostalgic in retrospect. I feel like pulling out one of my early works and doing the same.
Most impressive though I think is the development you did as an artist. Starting from the effect based presentation in your early works, it's wholesome to see you take all of the stuff you learned about physics engines, still top it off with more you've learned along the way — but then let it all take a backseat to telling a story instead. One of drama, hope, despair, struggle and eventually, "escape".
Thanks for making my day.
There's a drawer in my closet that's labeled "unfinished business".
I'm inspired to open it right now.