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I spent eleven years working on this Line Rider track

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Re: I spent eleven years working on this Line Rider track

#61
Wow this brought back a ton of memories of playing Line Rider and watching videos of amazing tracks on YouTube. My friends and I spent countless hours playing this in school, though my interest in it far outlasted theirs.

Line Rider was (is) such a great avenue for artistic and tinkering spirit. Someone else here called it a "demoscene" and that's a perfect comparison. It's a very easy game and community to get sucked into.

This track is pretty cool, and that ending is incredible. Nice to read that you were able to come back to a revived community and finish the project. I guess I'll go watch all my favorite tracks now, thanks :)

As an aside, it's great to see many here on HN who also love(d) this game. Not that I'm surprised the two communities would overlap, but there were at least a few years between the last time I built a track and the first time I came to HN. There are such strong common threads of interest across the internet.

Re: I spent eleven years working on this Line Rider track

#62
post #51
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

Hi Conundrumer! I was part of the Line Rider community in the early days making manual tracks under the name Holcomb227. Your dedication is really impressive. It seemed like the community had many perfectionists and/or artists and I wonder what they're doing now.

Holcomb!!! It's great to meet you again! And yes the community still has perfectionists and artists!

Also do you have any of your old Line Rider videos or .sol saves (specifically "The Amazing Nose Manual", "Manuals", "Watch it Now")? If you do, it would be great to get them archived by Rabid Squirrel: https://www.dropbox.com/request/4tqU7np9RJrfu17LvBae

(LR Archive context: http://bevibeldesign.com/line-rider-archival-project)

If you want to get in contact, my Twitter is @d_e_lu and my Discord is conundrumer#1409

Re: I spent eleven years working on this Line Rider track

#63
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

Well done....

~slow clap~

Re: I spent eleven years working on this Line Rider track

#64

After casually watching the progression from SWF, to Silverlight, to some overdone version on the Wii, it gives me warm fuzzy feelings that linerider.com is still hosting a down-to-earth (albeit modern) version. I remember backing up the SWF version of line rider. And then they added a STRAIGHT LINE tool. No more abusing the right click menu! How far this game has come! > After years of development, after some more c…

The history of LR is complicated! It was originally created in Flash by Boštjan Čadež who sold it to InXile. InXile made the versions in Silverlight and the overdone versions on Wii, DS, and PC, but they all flopped and they did nothing with LR for years. And that's where I came in: while I was remaking LR in Javascript (intentionally down-to-earth) I brought my friend onto the project and he had a contact at InXile and got us connected with them. We figured out an agreement and eventually (we were novice developers at the time!) got our version (well now it's just me, my friend left the project) onto linerider.com. Then InXile gave LR back to Boštjan so now it's basically completely indie again!

Fun fact: InXile got acquired by Microsoft, and for a brief period of time, Microsoft technically owned LR

Re: I spent eleven years working on this Line Rider track

#65
post #57

Earlier quoted context omitted.

You can actually prevent them from starving themselves by destroying a small part in their brain.

Strange! Anywhere I can read more about that? And ideally the study about how they figured that out!

https://science.sciencemag.org/content/198/4320/948 and a more recent one https://jeb.biologists.org/content/221/19/jeb185751

Re: I spent eleven years working on this Line Rider track

#66

Earlier quoted context omitted.

The capitalism machine demands that your free time be used for something monetizable. Since this project has no commercial value it must be worthless.

You can't monetize the video?

Line Rider can be a source of income. My Line Rider Review cohost Bevibel, the creator of the 50-minute full-album track This Will Destroy you (ref https://youtu.be/qasxqKScOfY), does commissions full time in addition to their personal projects. Sometimes it’s small clients, sometimes it’s Disney. Helped them out with a music video for Guster once after the band saw a track they had already made to one of their songs. It’s a fun niche market.

Re: I spent eleven years working on this Line Rider track

#68
post #35

Earlier quoted context omitted.

That the author wasted their time is purely your opinion, and really adds nothing to the conversation here. Why insult someone for doing something you don’t find interesting?

A lot of line rider folks get this kind of reaction. I truly think there’s some kind of insecurity that gets triggered in people when they see someone doing something intricate and esoteric with obvious passion. Is it a jealousy at not finding such a passion, or for being unable to dedicate sufficient time to make something of a similar scale? Is it that they see such passion as wasted because the subject in question…

I do believe it is to some degree jealousy. Everybody understands the scarcity and power of passion; what’s work for some is love for others. When you compound a lack of passion, insecurity and bad human character, it’s not surprising to have reactions similar to purplecats’ above.

Re: I spent eleven years working on this Line Rider track

#70
Wow it's amazing to see true art and deep complexity turn up places you would have never expected it; like discovering the depths of Conway's Game of Life, fractal art, origami... Where you spot something, go "huh, that's neat", then proceed to discover that there is a world of enthusiasts, technical jargon, wikis, competitions, etc. all hiding in plain sight.
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