It does irk me how brainless puzzles in games have become. Two games that come to mind are Skyrim (where the puzzles you face are basically "rotate these stones until they match what is shown above them on the wall") and Drake's Fortune (upon encountering a puzzle, the protagonist immediately says "hmm, this looks familiar" and insists you open up your journal where he has been sketching the exact solution between gu…
https://the-spoiler.com/RPG/Dynamix/betrayal.at.krondor.1.ht... Buckets, barrels, baskets, cans; What must you fill with empty hands? ...not I18N-able, requires some thought, but really satisfying when you can get the answer.
Detective Game Design Problems
11–17 of 17 posts
I would have guessed “gloves”, but that’s i18n-able
Re: Detective Game Design Problems
#12This video from Game Maker’s Toolkit is an excellent overview of the topic: https://youtu.be/gwV_mA2cv_0
Re: Detective Game Design Problems
#13I wonder if you could implement adaptive difficulty: Hints gradually becoming more obvious over time; initial hint level for new challenges adaptive to how much you needed them in the past.
Re: Detective Game Design Problems
#14Return of the Obra Dinn is probably one of the best detective games out there and I'm really sad there is no replay value in it - it has been the only game to actually make me feel like a Sherlock Holmes persona, while deducing things.
Re: Detective Game Design Problems
#15Earlier quoted context omitted.
https://the-spoiler.com/RPG/Dynamix/betrayal.at.krondor.1.ht... Buckets, barrels, baskets, cans; What must you fill with empty hands? ...not I18N-able, requires some thought, but really satisfying when you can get the answer.
I would have guessed “gloves”, but that’s i18n-able
The particular cadence and a near-rhyme of the riddle are hard to translate. An expression like "empty hands" may not work. You could get a confusing literal translation, or an uninteresting question stripped of its poetic quality.
Re: Detective Game Design Problems
#16Earlier quoted context omitted.
I would have guessed “gloves”, but that’s i18n-able
The particular cadence and a near-rhyme of the riddle are hard to translate. An expression like "empty hands" may not work. You could get a confusing literal translation, or an uninteresting question stripped of its poetic quality.
Re: Detective Game Design Problems
#17Only do myst and finding the clues are not that ease.