Detective Game Design Problems
digitales.games
Detective Game Design Problems
1–10 of 17 posts
Re: Detective Game Design Problems
#2Re: Detective Game Design Problems
#3It does irk me how brainless puzzles in games have become. Two games that come to mind are Skyrim (where the puzzles you face are basically "rotate these stones until they match what is shown above them on the wall") and Drake's Fortune (upon encountering a puzzle, the protagonist immediately says "hmm, this looks familiar" and insists you open up your journal where he has been sketching the exact solution between gu…
I didn't play much of Skyrim, were there no optional harder puzzles/investigations?
Only briefly mentioned in the article, Return of the Obra Dinn is a must play.
Re: Detective Game Design Problems
#4It does irk me how brainless puzzles in games have become. Two games that come to mind are Skyrim (where the puzzles you face are basically "rotate these stones until they match what is shown above them on the wall") and Drake's Fortune (upon encountering a puzzle, the protagonist immediately says "hmm, this looks familiar" and insists you open up your journal where he has been sketching the exact solution between gu…
Designed to ensure everyone can progress while still feeling like they/their character achieved something I guess, but yes certainly a lot of room for improvement. I didn't play much of Skyrim, were there no optional harder puzzles/investigations? Only briefly mentioned in the article, Return of the Obra Dinn is a must play.
Re: Detective Game Design Problems
#5It does irk me how brainless puzzles in games have become. Two games that come to mind are Skyrim (where the puzzles you face are basically "rotate these stones until they match what is shown above them on the wall") and Drake's Fortune (upon encountering a puzzle, the protagonist immediately says "hmm, this looks familiar" and insists you open up your journal where he has been sketching the exact solution between gu…
Re: Detective Game Design Problems
#6Re: Detective Game Design Problems
#7It does irk me how brainless puzzles in games have become. Two games that come to mind are Skyrim (where the puzzles you face are basically "rotate these stones until they match what is shown above them on the wall") and Drake's Fortune (upon encountering a puzzle, the protagonist immediately says "hmm, this looks familiar" and insists you open up your journal where he has been sketching the exact solution between gu…
Buckets, barrels, baskets, cans;
What must you fill with empty hands?
...not I18N-able, requires some thought, but really satisfying when you can get the answer.Re: Detective Game Design Problems
#8Re: Detective Game Design Problems
#9Pretty cool this article came out now, just as I started to get back into the swing of building my game.