Live data from Hacker News

Gimp is 25 years old today

gimp.org

171–180 of 271 posts

Re: Gimp is 25 years old today

#172

Earlier quoted context omitted.

Actually, the way I would put it is that GIMP is the perfect example of why companies hire UX designers. GIMP is textbook example of how software can technically have all the same features, but be insanely hard to use and utterly confusing to anyone without a guide. Compare it to Photoshop which does more or less the same things but anyone can naturally pick up and use.

>> GIMP is the perfect example of why companies hire UX designers. Whole I agree that this is UX design, but I suspect that UX can be (and often is) a product of the type of organisation producing it moreso than the "UX designer hired to do UX." UX for something like Gimp is very hard. The metaphors have to encompass a ton of stuff and the UX needs A web app created by a bank, electric company or somesuch will tend t…

Calibre may not be pretty but for a CRUD app it is usable. People who have complaints about Calibre generally have issues with its chrome and dated layout but nobody dislikes it because it is hard to use. A default GTK style UI always looks terrible on Windows and Mac, both of which have much higher requirements for user interface defaults. This is especially so with Amazon and iBooks setting differing expectations for how an eReader should look like. The issue with GIMP is with both its UI and its UX. Trying to get work done in GIMP is difficult and challenging. It is not a mere CRUD app like Calibre.

Re: Gimp is 25 years old today

#173
post #137

Earlier quoted context omitted.

Actually, the way I would put it is that GIMP is the perfect example of why companies hire UX designers. GIMP is textbook example of how software can technically have all the same features, but be insanely hard to use and utterly confusing to anyone without a guide. Compare it to Photoshop which does more or less the same things but anyone can naturally pick up and use.

Can they though? I'll admit it's a long time since I've sat in front of a Photoshop window, but I remember it being just as complex to use. Is this just partially a "what you're used to is easy & anything different is hard" thing? What exactly makes Photoshop easier to use in your opinion? This is a genuine question - I see this asserted so often, like it's a truism, but nobody ever seems to give specific examples.

>Is this just partially a "what you're used to is easy & anything different is hard" thing?

I woulnd't say so. Some programs are plainly more confusingly designed.

Re: Gimp is 25 years old today

#174
post #14

GIMP is such a strange tool. I actually have used it, semi-frequently - since the 90s! The overall experience of using it has only changed a little in that time. And it gets the job done. I guess that makes it successful! What else has been so stable? But of all the software I have ever used, GIMP is the most difficult to learn. I memorized a few tutorials, this must have been around Y2K, to do the a couple things. A…

I share the sentiment, for a while I was also big into Gimp, even bought books as means to support some of the developers, eventually as I went back to Windows as my main driver, I ended up settling in Paint.NET.

It does everything I need in a couple of mouse clicks without going through tutorials every time I need to handle some images.

Re: Gimp is 25 years old today

#175

And it's still terrible to use. If you're on Linux and are looking for a good Photoshop alternative, use https://www.photopea.com/ . It absolutely blows Gimp out of the water, probably the most impressive tool within a webpage I've ever used.

I really don't understand all of the UI and workflow complaints about gimp. At this point it seems to just be something people parrot because it's the done-thing to do.

What specifically would you have issue with? I use gimp and ps 2020 basically interchangeably. The only real preference I have for ps is when I want some of it's smarter and more advanced versions of gimp tooling, or if I'm bringing something in from illustator (inkscape really is horrible).

Re: Gimp is 25 years old today

#176
post #137

Earlier quoted context omitted.

Actually, the way I would put it is that GIMP is the perfect example of why companies hire UX designers. GIMP is textbook example of how software can technically have all the same features, but be insanely hard to use and utterly confusing to anyone without a guide. Compare it to Photoshop which does more or less the same things but anyone can naturally pick up and use.

Can they though? I'll admit it's a long time since I've sat in front of a Photoshop window, but I remember it being just as complex to use. Is this just partially a "what you're used to is easy & anything different is hard" thing? What exactly makes Photoshop easier to use in your opinion? This is a genuine question - I see this asserted so often, like it's a truism, but nobody ever seems to give specific examples.

Back in the late 90s when I used Photoshop as part of my Project Support / Sysadmin 50/50 position, I used books that taught me how to do certain things. I think it's just that Photoshop is that much more popular so has orders of magnitude more people writing books and HOWTOs.

Re: Gimp is 25 years old today

#177
post #43

GIMP's name comes from Pulp Fiction. > It took us a little while to come up with the name. We knew we wanted an image manipulation program like Photoshop, but the name IMP sounded wrong. We also tossed around XIMP (X Image Manipulation Program) following the rule of when in doubt prefix an X for X11 based programs. At the time, Pulp Fiction was the hot movie and a single word popped into my mind while we were tossing…

In retrospect it was probably a mistake to choose a name which is either a niche aspect of the BDSM lifestyle or an ableist pejorative. That it was deliberate is even more baffling.

Re: Gimp is 25 years old today

#179

Earlier quoted context omitted.

The way I would put it is: GIMP has features, not workflow. There are a lot of things that are possible, but not by combining the basic tools and metaphors in sensible ways: each time is more like diving into the command line options of a GNU tool, finding the exact thing, and if you really, really need to automate it, it goes in a script where it can be safely forgotten. Which is, certainly, a way of doing, but not…

Actually, the way I would put it is that GIMP is the perfect example of why companies hire UX designers. GIMP is textbook example of how software can technically have all the same features, but be insanely hard to use and utterly confusing to anyone without a guide. Compare it to Photoshop which does more or less the same things but anyone can naturally pick up and use.

Honestly, I wouldn't pick Photoshop as a particularly shining example of UX. It's probably better than GIMP. But it's also a product that has accreeted features and ways of doing things over the years and is pretty squarely targeted at people who use it all the time professionally. There are lots of different ways of doing the same or similar things.

Re: Gimp is 25 years old today

#180

Earlier quoted context omitted.

I still remember that time I tried selecting something and moving the pixels of my selection, rather than the whole layer in GIMP. I ended up having to google it and it was a 3-key combination shortcut. I don't remember how to do it in photoshop, but I'm pretty sure I didn't have to google "how to move a selection" that time I used it.

Audacity has this in spades. Every annoying thing has a bizarre undiscoverable keystroke to invoke a sensible not-broken alternative. Why they don't make the reasonable implementations the first class defaults is way beyond me... (I haven't read the mailing list/bug report threads enough to find out, if someone has insight I'd love to know. It's like they know something is what people don't want to do 99.9% of the ti…

What's the Photoshop to Audacity's GIMP?
Post reply on HN