If you're on Linux and are looking for a good Photoshop alternative, use https://www.photopea.com/.
It absolutely blows Gimp out of the water, probably the most impressive tool within a webpage I've ever used.
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If you're on Linux and are looking for a good Photoshop alternative, use https://www.photopea.com/.
It absolutely blows Gimp out of the water, probably the most impressive tool within a webpage I've ever used.
Earlier quoted context omitted.
Actually, the way I would put it is that GIMP is the perfect example of why companies hire UX designers. GIMP is textbook example of how software can technically have all the same features, but be insanely hard to use and utterly confusing to anyone without a guide. Compare it to Photoshop which does more or less the same things but anyone can naturally pick up and use.
>> GIMP is the perfect example of why companies hire UX designers. Whole I agree that this is UX design, but I suspect that UX can be (and often is) a product of the type of organisation producing it moreso than the "UX designer hired to do UX." UX for something like Gimp is very hard. The metaphors have to encompass a ton of stuff and the UX needs A web app created by a bank, electric company or somesuch will tend t…
Earlier quoted context omitted.
Actually, the way I would put it is that GIMP is the perfect example of why companies hire UX designers. GIMP is textbook example of how software can technically have all the same features, but be insanely hard to use and utterly confusing to anyone without a guide. Compare it to Photoshop which does more or less the same things but anyone can naturally pick up and use.
Can they though? I'll admit it's a long time since I've sat in front of a Photoshop window, but I remember it being just as complex to use. Is this just partially a "what you're used to is easy & anything different is hard" thing? What exactly makes Photoshop easier to use in your opinion? This is a genuine question - I see this asserted so often, like it's a truism, but nobody ever seems to give specific examples.
I woulnd't say so. Some programs are plainly more confusingly designed.
GIMP is such a strange tool. I actually have used it, semi-frequently - since the 90s! The overall experience of using it has only changed a little in that time. And it gets the job done. I guess that makes it successful! What else has been so stable? But of all the software I have ever used, GIMP is the most difficult to learn. I memorized a few tutorials, this must have been around Y2K, to do the a couple things. A…
It does everything I need in a couple of mouse clicks without going through tutorials every time I need to handle some images.
And it's still terrible to use. If you're on Linux and are looking for a good Photoshop alternative, use https://www.photopea.com/ . It absolutely blows Gimp out of the water, probably the most impressive tool within a webpage I've ever used.
What specifically would you have issue with? I use gimp and ps 2020 basically interchangeably. The only real preference I have for ps is when I want some of it's smarter and more advanced versions of gimp tooling, or if I'm bringing something in from illustator (inkscape really is horrible).
Earlier quoted context omitted.
Actually, the way I would put it is that GIMP is the perfect example of why companies hire UX designers. GIMP is textbook example of how software can technically have all the same features, but be insanely hard to use and utterly confusing to anyone without a guide. Compare it to Photoshop which does more or less the same things but anyone can naturally pick up and use.
Can they though? I'll admit it's a long time since I've sat in front of a Photoshop window, but I remember it being just as complex to use. Is this just partially a "what you're used to is easy & anything different is hard" thing? What exactly makes Photoshop easier to use in your opinion? This is a genuine question - I see this asserted so often, like it's a truism, but nobody ever seems to give specific examples.
GIMP's name comes from Pulp Fiction. > It took us a little while to come up with the name. We knew we wanted an image manipulation program like Photoshop, but the name IMP sounded wrong. We also tossed around XIMP (X Image Manipulation Program) following the rule of when in doubt prefix an X for X11 based programs. At the time, Pulp Fiction was the hot movie and a single word popped into my mind while we were tossing…
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The way I would put it is: GIMP has features, not workflow. There are a lot of things that are possible, but not by combining the basic tools and metaphors in sensible ways: each time is more like diving into the command line options of a GNU tool, finding the exact thing, and if you really, really need to automate it, it goes in a script where it can be safely forgotten. Which is, certainly, a way of doing, but not…
Actually, the way I would put it is that GIMP is the perfect example of why companies hire UX designers. GIMP is textbook example of how software can technically have all the same features, but be insanely hard to use and utterly confusing to anyone without a guide. Compare it to Photoshop which does more or less the same things but anyone can naturally pick up and use.
Earlier quoted context omitted.
I still remember that time I tried selecting something and moving the pixels of my selection, rather than the whole layer in GIMP. I ended up having to google it and it was a 3-key combination shortcut. I don't remember how to do it in photoshop, but I'm pretty sure I didn't have to google "how to move a selection" that time I used it.
Audacity has this in spades. Every annoying thing has a bizarre undiscoverable keystroke to invoke a sensible not-broken alternative. Why they don't make the reasonable implementations the first class defaults is way beyond me... (I haven't read the mailing list/bug report threads enough to find out, if someone has insight I'd love to know. It's like they know something is what people don't want to do 99.9% of the ti…