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Show HN: I created a no-code job board for careers in indie games

workwithindies.com

31–37 of 37 posts

Re: Show HN: I created a no-code job board for careers in indie games

#31
The first thing I do when hitting a job board is to try to filter it to jobs which are Remote or in my location. Everything else is just noise. This would be a lot more useful if you added a location filter (city and country - I live in NL, which is small enough that the city doesn't always matter)

Re: Show HN: I created a no-code job board for careers in indie games

#32

Interesting. What’s it like working for an indie studio? What is the pay and work life balance like? Any advice for recognizing good companies?

As with any industry, there are both good and bad. One of the reasons that I have created this job board is to highlight best practices and raise standards across the indie community (through creating awareness of other jobs, how they communicate to potential candidates, the benefits they offer, etc. that were previously hidden on the jobs pages of 1000+ indie developer websites). In general, I would anticipate pay a…

How lucrative is the profit sharing of these indie studios? Is it worth it for the reduced pay, and risk of you working there?

Re: Show HN: I created a no-code job board for careers in indie games

#34

Earlier quoted context omitted.

As with any industry, there are both good and bad. One of the reasons that I have created this job board is to highlight best practices and raise standards across the indie community (through creating awareness of other jobs, how they communicate to potential candidates, the benefits they offer, etc. that were previously hidden on the jobs pages of 1000+ indie developer websites). In general, I would anticipate pay a…

How lucrative is the profit sharing of these indie studios? Is it worth it for the reduced pay, and risk of you working there?

I would say similar to the startup world, it is going to be hit or miss (mostly miss). The potential is in being part of a small team ( $100M in revenue, those that get bought by Microsoft and Epic (i.e. Minecraft and Rocket League), and those that turn into the next Rockstar (they all had to start somewhere).

All that said, most don't go into indie games looking to strike it rich. They go into indie games because they are looking to make something unique and creative, away from the bureaucracy of the larger studios/publishers, with the potential for a nice "lifestyle" income.

Re: Show HN: I created a no-code job board for careers in indie games

#35

FYI a lot of these pages appear blank to me (not all) and are returning HTTP ERROR 510. Congrats on the launch though - looks like you have decent traction already.

Yikes. Can you provide any detail on OS, browser, etc.?

Re: Show HN: I created a no-code job board for careers in indie games

#36

Earlier quoted context omitted.

How lucrative is the profit sharing of these indie studios? Is it worth it for the reduced pay, and risk of you working there?

I would say similar to the startup world, it is going to be hit or miss (mostly miss). The potential is in being part of a small team ( $100M in revenue, those that get bought by Microsoft and Epic (i.e. Minecraft and Rocket League), and those that turn into the next Rockstar (they all had to start somewhere). All that said, most don't go into indie games looking to strike it rich. They go into indie games because th…

Is there some website that keeps a list of these indie studios of less than 10 people? And what type of game they’re developing.

That would be the most lucrative to join. Especially if you can get in early, get some dreamy future profit sharing, and work to crank out that code.

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