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Assassin’s Creed: Valhalla and the Unfortunate Implications

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Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#231

Here is what the game's creative director has to say: “The history of the invasion itself in this time period is, of course, a critical part of the journey,” Ismail said. “What did it mean for the Vikings of the Norse to land in England and to cohabitate?” Ismail enunciated that last word carefully. He said the historians that his team worked with suggested that the “Viking approach to this invasion was cohabitation.…

> I'm truly baffled by how ahistoric and whitewashing it is. What for? Because most players don't want to play as someone who captures people for slavery, or invades a monastery by slaughtering all of the monks inside.

>Because most players don't want to play as someone who captures people for slavery, or invades a monastery by slaughtering all of the monks inside.

The slavery I can understand, but the violence is kind of what makes Vikings a popular character archetype. I can't imagine wanting to play a Viking protagonist in a "realistic" setting without the pillaging and bloodshed. That's kind of the draw.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#232
post #224

Earlier quoted context omitted.

That sexuality of a character in a game is even known is problematic; this implies the sexuality is being acted on. I wish developers would stop exploiting the four Fs to induce us to buy, and sadly my minimal consumption of video games is only a splash against the tide.

Some (many/most?) rp-games do not fix sexuality, allowing to choose any option available at playtime. The earliest that I remember is fallout 2 where you can play both guy and girl and marry/engage with both. But it's unclear why you see that "sexuality being acted on" is problematic. It depends and is very situational, imo.

See what leetcrew said in response to what was said by me. The purpose of sex in games has been in my experience, even if the creators would like to justify otherwise (because why wouldn't they), is for whatever writer or writers working on that element to live out their fantasies so all may see. It's pathetic.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#233

> But given the relative size of video-game markets, it isn’t hard to see why that decision might have been made [to include anachronistic ethnicities] Is anyone seriously believing that the lack of Africans limiting the market of, say, Samurai games? Why would it limit the market of Viking games?

I think most people that waste their lives with video games and "make you feel good" fantasies of this kind don't care about historical accuracy; it's not about understanding reality but about feeling good and "engaged". That's what sells. And yeah, the makers of samurai games definitely consider the marketability of their games with regards to races portrayed. Consider the samurai game "Nioh" which takes place in fe…

>Consider the samurai game "Nioh" which takes place in feudal Japan, has a white protagonists and includes a black character.

You do know they were based on actual historical figures, right?

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#234
post #201

Earlier quoted context omitted.

In light of the parent comment, we should presume that the team had Christian representation and those Christians were fine with it, not that there were no Christians. There’s a lot of media that uses caricatures to vilify Christians (“Easy A” comes to mind), but there is relatively little uproar from Christians about it. They don’t seem to be very sensitive apart from a small handful that our society cherry-picks as…

Let's try your formulation in a different context and see if it works. Imagine someone saying this in the '50s: > There's a lot of media that uses caricatures to vilify [Blacks], but there is relatively little uproar from [Blacks] about it. They don't seem to be very sensitive apart from a small handful... I assure you, Christians are aware of how poorly they're portrayed by the media, and aren't happy about it. It s…

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Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#235
post #201

Earlier quoted context omitted.

In light of the parent comment, we should presume that the team had Christian representation and those Christians were fine with it, not that there were no Christians. There’s a lot of media that uses caricatures to vilify Christians (“Easy A” comes to mind), but there is relatively little uproar from Christians about it. They don’t seem to be very sensitive apart from a small handful that our society cherry-picks as…

Let's try your formulation in a different context and see if it works. Imagine someone saying this in the '50s: > There's a lot of media that uses caricatures to vilify [Blacks], but there is relatively little uproar from [Blacks] about it. They don't seem to be very sensitive apart from a small handful... I assure you, Christians are aware of how poorly they're portrayed by the media, and aren't happy about it. It s…

> Christians are aware of how poorly they're portrayed by the media, and aren't happy about it. It seems to me that this is one of many factors that led many Christians to support Trump.

Christians are facing the same problem Muslims had to face post 9/11. Some of the people in your religion are so absolutely terrible you become hated as a whole for it. Is that fair or right? Of course not. But like any other community with rotten apples, you need to work on shunning and expelling these people... not voting for them.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#236

Earlier quoted context omitted.

I think the precise criticism is that it was already puritanized. I don't think the argument was thay they set out to make mysogynist nazi propaganda, but that the cliche reorganizing machine that is a AAA gamehouse looked around at society, gears whirled, and the resulting thing that would sell the best that came flying out was a combination of white supremacist mythology, mockery of christianity, and the devaluatio…

If you are judging a piece of artwork by how much it conforms to your moral code, you’ve already lost. That isn’t what art is or should be about.

You absolutely have a right to judge a piece of artwork according to your moral code, just like the artist has a right to make something that goes against your moral code.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#237
post #206

Earlier quoted context omitted.

Not sure if the game has an "anti-christian" tone, but I think in a secular society that should not be a problem, even if true.

The author's problem with the game is, in fact, that it ends up mirroring Nazi ideology almost exactly: Manly men with superior genes and culture, looking for lebensraum, improving the effeminate, "weak" culture they're colonizing. Oops.

Well, given the 'inspirations' that regime had, one shouldn't be surprised.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#238

Earlier quoted context omitted.

I think that the complaint is that the goalposts have moved when they should have expanded (isn't creating a broader range of what's acceptable the point of "diversity" and similar goals?). In those days you couldn't have (on your professionally produced, mainstream, mass market TV show) a woman who didn't want to be a housewife as a main character on your show unless that was portrayed negatively or being used for c…

> These days you can't have a woman who wants to be a housewife on your show unless that's being portrayed negatively or being poked fun at. Is that really true though? If you mean that you can't have a houswife as a character on your show that very obviously isn't true. If you mean you can't make a show where a character aspires to be a housewife, I'm not sure I understand what the narrative purpose of such a story…

Becoming a housewife isn't really an aspirational achievement in the way having a prestigious career is, and I don't think it's a story many are really interested in, nor one that would be easy to tell in a manner that doesn't seem forced.

That is actually the premise of the ABC show "American Housewife" which has run for at least 5 seasons (the main character is a housewife, and does not aspire to be anything more than the best housewife she can be, because she sees it as just as fulfilling than--or even more fulfilling as-- being employed in the workforce.)

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#239

> > Inspired by historical events and characters, this work of fiction was designed, developed, and produced by a multicultural team of various beliefs, sexual orientations and gender identities. > This statement is making ... implicit [claims] (our diverse team means this game was produced in a careful, sensitive way) Ah, I think that's a misunderstanding of why the statement is there. It's not to claim that the gam…

Seriously, do people not remember that this statement was first made for the first game, in 2007, at a time when so much of what was in the game could've been a political lightning rod? You're playing someone from an organization that was historically associated with Islam, going around killing Crusaders (and everyone else, but still) in the Middle East during the Middle Ages. This was the time of the 2nd Bush administration, the occupation of Iraq was still in full swing, and the news was still filled with daily fearmongering about Muslims and imminent terrorist attacks. IIRC this was still the era of the color coded terror threat levels that the DHS would issue, and that was still getting cited every day on TV nows as if it were the weather or sports scores.

Basically it was a batshit crazy collection of historical, religious, and political trivia that was used as the background for the game's narrative, but at that time there was so much potentially controversial stuff if anyone took it too seriously that it could become a marketing nightmare. Boycotts from Christian groups and/or right wing nutjobs claiming that the game would encourage children (gotta think of the children!) to become Islamic terrorists. That sort of thing. It was a complicated game to market in that atmosphere. All sorts of different groups could have latched on to it as the epitome of how video games rot kids minds and turn them violent. It doesn't require anyone to actually do anything violent, it's just fuel for a gazillion fearmongering rants for Rush Limbaugh, Bill O'Reilly, etc. All they would have to do is describe the game and demonize Ubisoft for making it; instant ratings gold.

They've continued having that statement at the beginning of each game, at this point as more of a tradition I think. Once the franchise was established, and got out of the Crusades, it gradually lost its potential to be a lightning rod for politically- or religiously-motivated anti-video game criticism. Although let's not forget the later game in which you have a boss fight vs. a historical pope who ended up being the villain in that game. Considering how freaked out certain demographics got by things like The Passion of the Christ (the movie), it's not much of a stretch to imagine somebody like Glen Beck going on an anti-video game crusade (no pun intended), throwing gasoline on the fire by going on and on every night about how these evil Canadians made this evil video game where you play an assassin from an order that was historically Islamic, where you're literally sneaking in to the Vatican to kill a historical pope (albeit with non-historical superpowers). Therefore kids are being brainwashed by Ubisoft to become Islamic terrorists right before our eyes. You know, Glen Beck stuff.

So it's really always just been a marketing CYA thing to reassure everyone that the game wasn't made with any particular political/religious/historical agenda. Admittedly, "we've got Catholics therefore we're obviously not in favor of assassinating popes" and the like is the "but I've got black friends" excuse for racism, but FWIW the intention was to proactively disarm accusations of biases or hidden agendas. It was not to be some sort of diversity statement.

But of course, it goes without saying that even if it was a statement of pride in diversity (which it wasn't), WHO THE EFF CARES. People getting triggered by such things need to go back to their safe spaces on Parler or wherever. So much projection from the 8chan kids. Who cares.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#240
post #204

Earlier quoted context omitted.

Not sure if the game has an "anti-christian" tone, but I think in a secular society that should not be a problem, even if true.

Try replacing "christian" in your statement with "jew" or "muslism", and read it out loud. Being "anti-christian" is an issue, because it is always an issue when a society is against a group of people. One has the right to make fun and criticize religions, but not a large group of people, especially solely based on their traits, be it religion/faith, sexuality, etc.

It's funny you say that because most modern FPS games are about American Christians 'taking care' of large groups of people in foreign lands, including Muslims in the Middle East, Chinese, North Koreans etc.

This is somehow fine as these are our official 'state enemies'. It is funny how the problem is when it is turned around.

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