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Assassin’s Creed: Valhalla and the Unfortunate Implications

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Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#52

Earlier quoted context omitted.

No because I’m white and I can play a million games with white protagonists. I don’t need to be included in every game. If I were nonwhite I think I’d want to be included in some games, yes.

Are nonwhites incapable of making games to represent themselves?

That's really not the point; Ghost of Tsushima is based in Japan with Japanese and Mongolian characters but was made by a US developer.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#53

Earlier quoted context omitted.

I don't think it's Ubisoft's fault, really - in 2020, you just can't produce a game where migrating people are presented as the bad guys who kill, rape and loot the locals indiscriminately. I'm more frustrated by the lack of diverse body types... there is no way malnutrition, lack of modern-day medicine and violence can produce as many healthy bodies as what we see in Ubisoft titles.

Considering Ubisoft's track record with depicting the disabled and downtrodden I'd rather them not engage with the subject at all. You may recall the homeless beggar woman and mentally ill man from Assassin's Creed 1, both of which existed just to try and annoy the player into killing them.

I don't remember those characters (AssCreed 1 was a long time ago). Thanks for the reminder !

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#54

Earlier quoted context omitted.

I disagree with this conclusion because it disregards agency of players. I see more similarities to warnings about the dangers of books in contrast to how it might display historic events too critically or too uncritically. One mistake might be that we try to patronize people too much and that enlightenment might favor a relaxed approach. I am sure if historic depictions nurture interest in an era, people would searc…

As a player you cannot do _anything whatsoever_ to change the setting and rules of the game: you cannot be nicer or less nice to the indigenous people, you have to loot and destroy their religious centers, you have endure having their religion mocked by your compatriots, you cannot convert to the local religion... You have to play a Aryan colonial invader who disdains the local culture and religion because your own c…

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Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#55

> But given the relative size of video-game markets, it isn’t hard to see why that decision might have been made [to include anachronistic ethnicities] Is anyone seriously believing that the lack of Africans limiting the market of, say, Samurai games? Why would it limit the market of Viking games?

I think most people that waste their lives with video games and "make you feel good" fantasies of this kind don't care about historical accuracy; it's not about understanding reality but about feeling good and "engaged". That's what sells. And yeah, the makers of samurai games definitely consider the marketability of their games with regards to races portrayed. Consider the samurai game "Nioh" which takes place in fe…

The question is not whether someone did in fact include black samurais, but whether not doing so would negatively impact the market for the game.

> "make you feel good" fantasies of this kind don't care about historical accuracy;

Similarly irrelevant.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#56

Earlier quoted context omitted.

Are nonwhites incapable of making games to represent themselves?

Yeah lets just racially segregate game development.

That is not at all an answer to the question. But if you have an answer, I would like to read it.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#57
post #35

Earlier quoted context omitted.

Why do they need to be inclusive? Do samurai games need to include red-haired Celts and curly-haired Bantus, you know, for diversity? What's the point of this? Lying about history to make some people feel better?

That is a fine argument as long as your game actually is historically accurate. The 'problem' (if you believe it is a problem) is once game companies are happy to "lie" about one aspect of history without any concern while at the same time refusing to "lie" about another part of history because it would 'ruin the historical accuracy'. If your samurai game includes werewolves and machine guns you don't get to turn aro…

How about letting storywriting itself be the most important thing for games in fictional or pseudofictional settings. Adding racial quotas or gender quotas does not improve the writing of the story (or gameplay for that matter) automatically at all.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#58

Earlier quoted context omitted.

I must point out two problematic assumptions in your reply: First, you're assuming "minorities" (and just that word is a problem, as it's utterly US-centric) are insecure and hypersensitive, which is quite patronizing. Second, this is the line of thinking that has led privileged American influencers to accuse slavic developers of neo-colonialism when they just wanted to represent their own otherwise underrepresented…

I didn’t use the word “minorities”, so please read my post again. I said include in “some games”. There can be games that justify being all white, sure. The rest can have nonwhite characters without ruining any white person’s day. Furthermore, this is not the main problem with AC and I now regret taking up this bait. The game is either a willing or unwilling nazi racial theory apology. Let’s focus on the implications…

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Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#59
post #35

Earlier quoted context omitted.

That is a fine argument as long as your game actually is historically accurate. The 'problem' (if you believe it is a problem) is once game companies are happy to "lie" about one aspect of history without any concern while at the same time refusing to "lie" about another part of history because it would 'ruin the historical accuracy'. If your samurai game includes werewolves and machine guns you don't get to turn aro…

> That is a fine argument as long as your game actually is historically accurate See, that makes some sense if you're doing high fantasy and shit that's set in a wholly fictional world. But just because some parts of a game are not realistic does not mean you should just forget about even trying. It makes no sense. > If your samurai game includes werewolves and machine guns you don't get to turn around say you didn't…

It's lazy, but maybe it just makes more money than not adding them. I mean people won't boycott it (not that they ever really work) for having $tokenDiverseFeature, but maybe the game sells better for that.

Obviously, ideally people would not identify with a game character (and with other humans) based on color/sex/gender but on a moral/ideological level. But apparently we're not there yet.

Re: Assassin’s Creed: Valhalla and the Unfortunate Implications

#60
post #50

Earlier quoted context omitted.

No because I’m white and I can play a million games with white protagonists. I don’t need to be included in every game. If I were nonwhite I think I’d want to be included in some games, yes.

You are not nonwhite so please dont speak for nonwhite people.

Are you nonwhite and you don’t like being represented in videogames?
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