Live data from Hacker News

Using GANs to Create Fantastical Creatures

ai.googleblog.com

61–70 of 81 posts

Re: Using GANs to Create Fantastical Creatures

#62

In the future GANs will replace all of human creativity so much so that humans will spend all of their creative outlets on training GANs and using GANs to do the creation for them.

GANs and computers are mirrors of the engineer's mind. You can only get out some combination of the trained data set and user input. Huamns can produce novel artworks that a computer cannot, usually with more control over the intagibles like creativity and the fundamentals like drawing and perceiving the world.

You talk as if a combination of the training space and user input can't be novel. There are a finite number of colors and textures, so if your data set has good coverage (and your model splits hue and luminosity) you could conceivably cover nearly the entire space. That would leave the shape as the differentiator of novelty.

Re: Using GANs to Create Fantastical Creatures

#63

Does anyone know of work towards automatic 3D model generation and, ideally, rigging for animation? It seems like the future, but it also seems like it’s not getting the attention it should.

This almost touches the field of A-Life, rather than neural methods for 3D geometry. There's OpenAI's humanoid walker, that taught itself bi-pedal motion. But as far as I know there is no MeshNet or ShaderNet, analogous to Imagenet. The research data sets like ShapeNet consist of CAD models for object detection and scene understanding.

Chimera Painter demo itself is unbelievably fun. When AI Dungeon and GPT-3 launched the observation was made that we are all "prompt engineers" now. It's the quality of the input that differentiates final results ;)

Re: Using GANs to Create Fantastical Creatures

#66

"Using GANs to create textures for already drawn fantastical creatures" would be a more accurate title. It's impressive, but not nearly as impressive as the title would suggest.

I feel like I just get the same texture stretched over whatever figures I draw.

"Using GANs to apply textures to color-coded hand-drawn figures". That doesn't catch headlines though.

Re: Using GANs to Create Fantastical Creatures

#67

Earlier quoted context omitted.

I feel like I just get the same texture stretched over whatever figures I draw.

"Using GANs to apply textures to color-coded hand-drawn figures". That doesn't catch headlines though.

That's actually a pretty awesome thing to have for concept art, although it seems like all of the textures seem very similar in style (and not to mention low-res)

Re: Using GANs to Create Fantastical Creatures

#68

Surely I can't be the only one that tried to paint a penis to see how it went.

Doesn't seem to be very well suited to that particular task. ;) eg: https://ded.ninja/gan-monster1.png

I think mine came out pretty great: https://imgur.com/kNlSAbX

Re: Using GANs to Create Fantastical Creatures

#70
post #46

Surely I can't be the only one that tried to paint a penis to see how it went.

Reminds me of this: Here are the color names most disproportionately popular among men: * Penis * Gay * WTF * Dunno * Baige https://blog.xkcd.com/2010/05/03/color-survey-results/

Fascinating! I was suprised to see that 6% of users had CRTs and promptly noticed "2010" in the URL. It seems to me his style of writing has changed in a decade - can't point out exactly how though.
Post reply on HN