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Apple MacBook Pro with M1 Review

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Re: Apple MacBook Pro with M1 Review

#91
post #8

Earlier quoted context omitted.

Because Microsoft, much like most of the ecosystems around ARM, didn't build their own CPU. They got an off the shelf mobile chipset, customised it slightly, rebranded it and then chucked the whole shit heap of windows on top.

I have also heard that Microsoft put lower priority on the x86 emulation layer, because they felt like if it was really good, developers would have no incentive to make native compiles. While this sounds instinctively ridiculous to me, as of late I’ve become very cognizant of general laziness in our industry, so who knows…

> I have also heard that Microsoft put lower priority on the x86 emulation layer, because they felt like if it was really good, developers would have no incentive to make native compiles.

It's not surprising to me, Microsoft has always prided on having backwards compatibility as much as possible so this is in character for them

Re: Apple MacBook Pro with M1 Review

#92
post #26

“Apple’s insistence that reaching up to touch a laptop screen is too burdensome is just getting silly, especially when that is not a problem on the iPad and across the universe of Windows laptops, and most especially when these laptops can run iPhone and iPad apps natively.“ In a way Nilay is right - ultimately it makes no sense not to allow touch interaction. However Apple is also right in a different way. If apps a…

I firmly believe that it's downright impossible to give a great experience with the same UI using touch/keyboard+mouse. You're just bound to have ugly tradeoffs in usability xor visuals.

It also seems to me like an ergonomic nightmare. I'm curious to hear if people who use their iPads like laptops (with a keyboard and trackpad) feel like they want to reach for the screen. I'd imagine it's a last resort.

Re: Apple MacBook Pro with M1 Review

#93

Earlier quoted context omitted.

Not only is most desktop software not well suited to touch interactions, touchscreens on laptops are also an ergonomic nightmare. Try reaching your hand up to touch your monitor and hold it there for a minute. Now try pretending you’ll do this for an 8 hour workday. It’s a useless feature in search of a use-case.

You're envisioning using a touchscreen device much like you'd use your smartphone which is flawed to say the least. Having used a touchscreen laptop for the last 6+ years, I assure you there's a place for touch in laptops. The arguments against touch on a laptop are much like arguing against any other peripheral used. > Try reaching your hand up to touch your monitor and hold it there for a minute. Now try pretending…

>This is asinine and you know it

Why do you think we use mice and keyboards instead of touchscreens for serious work? Gorilla arm syndrome has been known since the Apple 1.

Re: Apple MacBook Pro with M1 Review

#94

Earlier quoted context omitted.

I just got one mbp. Still in box and will only open after dinner. If you want to ping me in a week or so for feedback: brunomtsousa @-that-G company-mail-service.com

Can you share some first impressions? I do front-end web dev mostly, using vim and sometimes VS Code, and usually with a Twitch stream in the background... thinking I might trade in this big 16-inch MBP for the M1 MBP.

Haven't setup the dev toolchain yet as it has been a busy day.

First impressions, battery is amazing. I put a 4k youtube video playing and kept using the macbook, after 30 minutes the % was still the same. I tried some online cpu benchmarks that were supposed to put pressure on the cpu at 100% (activity monitor showed something like that) and running one of them for around 5-6 minutes ate around 3% of battery.

Keyboard is a change from my mbp 15, it will take some time to get used to it.

The most amazing thing, and I was using it side by side with the mbp 15 (i9 16Gb) is the M1 one (8gb) is so much snappier in Safari and opening apps. It really brings the 'joy' of iphone with the snappiness that things just move/show.

I still haven't tried a lot of Rosetta or non-arm stuff so no idea there.

Re: Apple MacBook Pro with M1 Review

#95
post #58

Earlier quoted context omitted.

I'd settle for turning the trackpad into a second display and supporting Apple Pencil input. I'd keep it turned off most of the time, but it would be amazing to be able to flip it on and have it zoom into part of the main display in order to handwrite or draw something now and then.

You can essentially already do that by using an iPad in sidecar mode.

Which is honestly super cool! However, I don't have an iPad, and given my use cases, I don't need/want one that much. I feel like the Apple trackpad's unparalleled touch input would be perfect if it also served as a second display... I guess the right answer is in fact an iPad, with that extra real estate for drawing.

Re: Apple MacBook Pro with M1 Review

#96

> We found one strange Rosetta bug in this test: we set Premiere to export at a 40mb/s bitrate, but in Rosetta across three M1 Macs, it would deliver… 20. When we set it to 80mb/s, it delivered 40. Sure. We told Adobe, and the company gently reminded us that running Creative Cloud apps in Rosetta 2 is unsupported. So... be careful out there. Rosetta 2 might be a bumpy ride, but nice to see that Creative Cloud tools e…

Rosetta 2 is not installed by default, you are prompted to install it for the first run of an x64 app - but only in the gui.

If you run an x64 app from the command line, directly or prefixed with `arch -arch x86_64`, it will simply fail. You have to double-click an x64 .app bundle in the Finder to trigger the "Would you like to install Rosetta?" popup:

https://s.sneak.berlin/@sneak/105230913279059988

Here's how to trigger it on a blank/fresh install (where presumably 100% of the default apps are ARM native) by forcing an Apple fat binary to launch with Rosetta in x64 mode:

https://www.notion.so/Run-x86-Apps-including-homebrew-in-the...

(tldr: duplicate terminal.app, get info on the copy, tick "open with rosetta", double click it.)

Here's an interesting Big Sur bug I noticed while doing so:

https://s.sneak.berlin/@sneak/105230920548563835

Re: Apple MacBook Pro with M1 Review

#97

Earlier quoted context omitted.

You're envisioning using a touchscreen device much like you'd use your smartphone which is flawed to say the least. Having used a touchscreen laptop for the last 6+ years, I assure you there's a place for touch in laptops. The arguments against touch on a laptop are much like arguing against any other peripheral used. > Try reaching your hand up to touch your monitor and hold it there for a minute. Now try pretending…

>This is asinine and you know it Why do you think we use mice and keyboards instead of touchscreens for serious work? Gorilla arm syndrome has been known since the Apple 1.

We originally just used keyboards, the mouse was introduced as the technology evolved. The mouse didn't display the keyboard. The same thing is happening now and touchscreens will not display the keyboard or mouse, they will compliment them just as the mouse did the keyboard.

"Serious work" is determined by the value it provides, not the way it's produced.

Re: Apple MacBook Pro with M1 Review

#98
post #26

“Apple’s insistence that reaching up to touch a laptop screen is too burdensome is just getting silly, especially when that is not a problem on the iPad and across the universe of Windows laptops, and most especially when these laptops can run iPhone and iPad apps natively.“ In a way Nilay is right - ultimately it makes no sense not to allow touch interaction. However Apple is also right in a different way. If apps a…

Not only is most desktop software not well suited to touch interactions, touchscreens on laptops are also an ergonomic nightmare. Try reaching your hand up to touch your monitor and hold it there for a minute. Now try pretending you’ll do this for an 8 hour workday. It’s a useless feature in search of a use-case.

Input methods are additive to the user experience. No one is proposing that you use touch exclusively on your laptop. It becomes of of multiple input methods, with keyboard, mouse/trackpad, voice, that are appropriate for different use cases and different times. It is about options and flexibility.

I frequently use an iPad on a keyboard stand. I frequently switch controls depending on what I’m doing. Sometimes just to induce variety to help avoid RSI.

Re: Apple MacBook Pro with M1 Review

#99
post #26

“Apple’s insistence that reaching up to touch a laptop screen is too burdensome is just getting silly, especially when that is not a problem on the iPad and across the universe of Windows laptops, and most especially when these laptops can run iPhone and iPad apps natively.“ In a way Nilay is right - ultimately it makes no sense not to allow touch interaction. However Apple is also right in a different way. If apps a…

I firmly believe that it's downright impossible to give a great experience with the same UI using touch/keyboard+mouse. You're just bound to have ugly tradeoffs in usability xor visuals. It also seems to me like an ergonomic nightmare. I'm curious to hear if people who use their iPads like laptops (with a keyboard and trackpad) feel like they want to reach for the screen. I'd imagine it's a last resort.

I often use an iPad in a keyboard case and I have a BT mouse. I constantly switch control methods depending on the situation. Sometimes you want precision and use the keyboard or mouse. Other times you want more interaction and will use the touch screen. Scrolling is often easier using touch. If I had a touchpad, the mix might shift a little but not drastically. I also like to switch up controls as a hedge against RSI.

Touch is not an ergonomic nightmare and it is not the last resort. It’s just an option where appropriate.

Re: Apple MacBook Pro with M1 Review

#100
post #53
post #26

“Apple’s insistence that reaching up to touch a laptop screen is too burdensome is just getting silly, especially when that is not a problem on the iPad and across the universe of Windows laptops, and most especially when these laptops can run iPhone and iPad apps natively.“ In a way Nilay is right - ultimately it makes no sense not to allow touch interaction. However Apple is also right in a different way. If apps a…

I have a laptop with touchscreen, hardly ever use it. In most cases it's a mistake that i touch the screen and then it does something i didn't want it to do. Touchscreens on laptops only make sense to me if you can wrap the screen around completely, and use it like a tablet, like many of the lenovo yoga models allow you to do.

I used a Windows laptop with touchscreen for a while. While the touchscreen was never the primary input method it was nice to have it for some operations where more interactivity was called for or just to give my hands a break from the mouse or keyboard. It’s nice just to have options.
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