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My daughter was a creative genius, and then we bought her an iPhone

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Re: My daughter was a creative genius, and then we bought her an iPhone

#201
post #96

Earlier quoted context omitted.

I have done home schooling and regular public schooling. If you can afford to have a parent be at home full time with your kids, you are amongst the wealthiest in the world. You are fortunate.

I think some of the replies that add "poorest" may have taken your comment too literally. Truly there is no greater treasure in the world than be able to spend that amount of time with your child. We have some neighbors who are not too well off that homeschool their kids, and they are the most engaged and loving family I know on our block. It makes me smile any time I see them interact.

> We have some neighbors who are not too well off that homeschool their kids

This is exactly the type of situation ttul seems unaware of. The "only rich white people homeschool" trope is a myth from people who are unfamiliar with the much more complex reality of the situation.

Re: My daughter was a creative genius, and then we bought her an iPhone

#202

Earlier quoted context omitted.

Blanket statements are easy but reality is much more complex. iSH, code learning apps, Codecademy via the iPad browser, iBooks, Library Genesis for getting any book in existence for free, Duolingo, cloud coding. I could go on... There's many, many ways of learning through these devices.

Is anything you listed even remotely on the same level as "assembly language and pascal with s3m libraries to program a game", what does Duolingo have to do with being able to understand and prod the workings of the machine in your hand. Still a locked down black box designed around attention algorithms and I'm getting tired of pretending it's not.

Why is programming or understanding how the device works considered more important than learning another language to speak to other people?

Re: My daughter was a creative genius, and then we bought her an iPhone

#203

Little girls grow up into tweens obsessed with pop stars and friends and then into teens who rebel to find their own way. No amount of sheltering can stop it.

And what hideous world it would be if we could. Who wants little clones? Narcissists who want to live through their children.

> Who wants little clones? Narcissists who want to live through their children.

Feels like that's most parents these days. At least - feels like it is within the bay area.

Re: My daughter was a creative genius, and then we bought her an iPhone

#204
Yes, at some point during the day, I take the electronics away, and enable wifi parental controls (which pretty much blocks everything like YouTube, etc.). This is usually followed by a brief meltdown, then books/paints/whatever come out and the analog world is revisited.

Re: My daughter was a creative genius, and then we bought her an iPhone

#206

Earlier quoted context omitted.

>"playing games" was using assembly language and pascal with s3m libraries to program a game. None of which is possible on iPhones and iPads these kids are growing up with. Even if they did escape the attention algorithm long enough to get bored and explore there is nothing to discover it's a locked black box.

Blanket statements are easy but reality is much more complex. iSH, code learning apps, Codecademy via the iPad browser, iBooks, Library Genesis for getting any book in existence for free, Duolingo, cloud coding. I could go on... There's many, many ways of learning through these devices.

> There's many, many ways of learning through these devices.

You can artificially lock down the device and expose only such things, but default mode is YouTube and Roblox type stuff.

Re: My daughter was a creative genius, and then we bought her an iPhone

#207
I'm definitely considered a part of this generation of kids that grew up on the Iphone, and though I disagree with this blog on a lot of areas (as listed in the top comments), there definitely are things that this blog really hits home for.

Iphones and social media are a vice on my generation. I used social media a lot a few years ago, but I had to quit it because I learned about nosurf[1] and how horrible for the mind these new technologies can be. However, many people I know are stuck in this addiction - scrolling on Instagram 4+ hours a day, sending streaks[2] to 10 people at once on Snapchat, who screw up their sleep schedule just to get another anime episode in. They obsess over the number of likes they get on each post and send empty platitudes to each other on their birthdays. Of course these things I just listed are not the fault of each and every person, but a product of what happens when you bring together a billion dollar company who wants people to spend as much time on their app as possible, and an impressionable generation whose brains haven't even finished developing yet.

From reading this, you may come to the conclusion that I'm some jaded teenager who hates technology and social media. But I understand the magnitude of technology and the potential it brings. I'd say I'm much more not only intelligent but wiser because of the countless podcasts, debates, lectures, articles, and music I've consumed in my 'internet life'. But that is beside the point - This parent's experience sent a chill down my spine because it is almost exactly how my parents must have felt when I got my first phone. We originally had a contract (not using it after 10, not using it in bed, etc.) but little by little my addictive brain pushed those boundaries, and when I didn't get what I wanted I had tantrums. And though I've curbed on my screen time (at least on my phone), There's always that pull, always that invisible string that attaches me to my phone. I guess what I'm trying to say here is that this experience that this parent had with her child almost exactly mirrors my parent's experience with me, and most likely many, many other parents.

Re: My daughter was a creative genius, and then we bought her an iPhone

#208
post #84

Somewhere along the way, I realize that apps like TikTok and Instagram are impervious to Apple’s Screen Time limit. They work even when the rest of her phone shuts down. To keep the peace, I let it slide. Wat?

Yeah, pretty sure that's not accurate. I seem able to set app-specific limits for my kids. But I guess I better double-check!

Re: My daughter was a creative genius, and then we bought her an iPhone

#209

Earlier quoted context omitted.

> School is exhausting. Between rising unnaturally early (which leaves kids tired), rushing and bustling kids on their daily commute, most of the daylight hours blocked for school then homework when you get home I will point out though that, if one is inclined to argue that school should prepare children for adult life, it sounds like this system is a pretty good mimic of the working life any given child is likely to…

Yes, but the difference is that as an adult you choose to be there. You can make arrangements that fit what you want. Kids don't have that option. They often don't even realize that they themselves might've put too much on their own plate and might not know how to handle it. They just don't burn out the same way adults do. As an aside, if school was preparation for adult life then it really should teach you to drive,…

if school was preparation for adult life then it really should teach you to drive, cook, and an understanding of the law.

I don't know about now, but when I was in school (in the US), we were taught all those things and more (a bit of carpentry, metal work, engine repair, simple accounting, etc) YMMV.

Re: My daughter was a creative genius, and then we bought her an iPhone

#210
post #45

My dad smashed my computer around the laundry (where the computer lived) with my cricket bat because I was "playing games" instead of studying. "playing games" was using assembly language and pascal with s3m libraries to program a game. With my kids I've felt the rise of anger when they want to be autonomous and pursue their own interests. I mean, I was taught that parenthood is subjugation. But just like my dad coul…

>"playing games" was using assembly language and pascal with s3m libraries to program a game. None of which is possible on iPhones and iPads these kids are growing up with. Even if they did escape the attention algorithm long enough to get bored and explore there is nothing to discover it's a locked black box.

> None of which is possible on iPhones and iPads these kids are growing up with.

Err.... Wasm? WebGL?

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