Earlier quoted context omitted.
Except Unreal Engine actually delivers some value for their cut.
The Apple software/hardware ecosystem delivers no value?
Apple Announces App Store Small Business Program
41–50 of 671 posts
Re: Apple Announces App Store Small Business Program
#42Re: Apple Announces App Store Small Business Program
#43The way this is worded makes no sense - surely it should be for the first $1,000,000? $1,000,000 = $150,000 $1,000,001 = >$300,000? It feels like a knee-jerk reaction to the ongoing complaints without much forethought other than an arbitrary change in the percentage below some round number.
Re: Apple Announces App Store Small Business Program
#44Weird how this is the exact opposite of Valve's strategy: > For all sales between $10 million and $50 million, the split goes to 25 percent. And for every sale after the initial $50 million, Steam will take just a 20 percent cut. https://www.theverge.com/2018/11/30/18120577/valve-steam-gam...
Why weird? 2 different strategies with completely different goals. Valve's strategy looks like to maximise revenue and get big companies on board that do $10+ mil in sales giving them incentives and discounts to be on the platform. (I think of it as tax break to incentivise high-earners to stay in the state/country) Apple's strategy looks like to put more money into small companies/developers, while still charging th…
Re: Apple Announces App Store Small Business Program
#45The correct amount is still 0%, from anyone.
Re: Apple Announces App Store Small Business Program
#46Weird how this is the exact opposite of Valve's strategy: > For all sales between $10 million and $50 million, the split goes to 25 percent. And for every sale after the initial $50 million, Steam will take just a 20 percent cut. https://www.theverge.com/2018/11/30/18120577/valve-steam-gam...
Steam wants to disincentivize big companies making their own distribution, which is why they have the regressive split.
Re: Apple Announces App Store Small Business Program
#47If I understand correctly though, since it's a hard cutoff it creates this gap between 1m and ~1.2m where you're actually worse off by making more money pre-tax.
999k --[-15%]--> 849k
1000k --[-30%]--> 700k
1213k --[-30%]--> 849kRe: Apple Announces App Store Small Business Program
#48Earlier quoted context omitted.
This really isn't a problem in practice, unless you are going out of your way to try to bend the rules set in place, especially about sales.
It can be a problem in practise since the rules aren't fairly or consistently enforced. Look to recent issues with iSH being approved and rejected. Edit: as others have pointed out iSH isn't the best example of this.
iSH tried to circumvent this with a technicality, and it seems to have initially "worked", but I think it's a poor example of an app unfairly/inconsistently targeted.
Re: Apple Announces App Store Small Business Program
#49Great move! 30% is a case for antitrust given how big Apple App Store today is. 15% seems reasonable, 10% would be ideal. Though it should be 15% for everybody, no artificial caps. Moreover, I believe once you become a platform there should be an independent nano-courthouse where you can appeal. Today being rejected by Apple, Amazon, or Google platform is equivalent to the economical death penalty for many individual…
Re: Apple Announces App Store Small Business Program
#50Earlier quoted context omitted.
The Apple software/hardware ecosystem delivers no value?
Why should developers also pay for this, when end users already do? Apple is double dipping like a world-class monopolist (see: ISPs who charge both peers and customers).