Just installed WoW on my M1 MBP and was blown away by the performance. I was running on battery, graphics set on max and the game was running 60fps without dropping a frame. And the fans never went on. How is this even possible on such a small machine? Here's a link for screenshots and video (notice how instant the game closes when exiting) https://www.notion.so/emads/MBP-M1-Chip-running-WoW-at-60fps...
Would be nice if you set a higher resolution. I wonder what rendering size can you set before FPS dives
World of Warcraft 9.0.2 client runs natively on Apple Silicon
151–160 of 231 posts
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#152Earlier quoted context omitted.
> What does Apple silicon mean for the future of gaming on Apple hardware? It is definitely the death of gaming as we know it on PCs. Blizzard didn't bother porting Overwatch to macOS, their latest engine, and even that game was released in 2016. They ported to the PS4. It's just too small of a market. Nintendo Switch level games should port fine, many are developed on cross platform engines like Unity that already s…
Apple should just support valve with proton(wine). This would enable 90% of all Windows games on the Mac.
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#153Just installed WoW on my M1 MBP and was blown away by the performance. I was running on battery, graphics set on max and the game was running 60fps without dropping a frame. And the fans never went on. How is this even possible on such a small machine? Here's a link for screenshots and video (notice how instant the game closes when exiting) https://www.notion.so/emads/MBP-M1-Chip-running-WoW-at-60fps...
This is Chrome on Linux and I don't usually have problems with video, e.g. YouTube.
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#154This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#155Earlier quoted context omitted.
> What does Apple silicon mean for the future of gaming on Apple hardware? It is definitely the death of gaming as we know it on PCs. Blizzard didn't bother porting Overwatch to macOS, their latest engine, and even that game was released in 2016. They ported to the PS4. It's just too small of a market. Nintendo Switch level games should port fine, many are developed on cross platform engines like Unity that already s…
Curious why you think it's the death of pc gaming, unless you just mean Mac gaming
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#156Earlier quoted context omitted.
No, this is not the reason. The reason is that Apple didn't half-ass anything, and they executed with competence. The Apple M1 is so good, it outperforms most everything else natively in single-thread, and every other previous x86-based MBP when using Rosetta, all the while offering superior battery life, and its not even that expensive because those are the entry-level models. Microsoft never had anything remotely l…
Almost every software offering under the sun runs natively on Windows, so it doesn't exactly make sense to give MacOS a pat on the back for that particular achievement with WoW. I am all for innovation and I welcome any chip that runs cooler while offering better performance with the apps I use. But so far, 90% of the praise I've seen of M1 either comes from benchmarking software that doesn't reflect my real world us…
Just as there was no excuse for the Surface RT not having a touch native version of Office despite them selling it as a tablet, or the Surface Pro X not having ARM native versions of ALL of Microsoft's software.
Where's the ARM native version of Visual Studio?
How can you expect other vendors to take Windows on ARM seriously if Microsoft doesn't?
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#157This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…
Why Windows on ARM is doomed? It's there. Microsoft just doesn't have immediate need or reason to switch to it immediately, while Apple does.
Apple went all in on ARM native versions of their stuff on day one.
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#158Earlier quoted context omitted.
No, this is not the reason. The reason is that Apple didn't half-ass anything, and they executed with competence. The Apple M1 is so good, it outperforms most everything else natively in single-thread, and every other previous x86-based MBP when using Rosetta, all the while offering superior battery life, and its not even that expensive because those are the entry-level models. Microsoft never had anything remotely l…
Almost every software offering under the sun runs natively on Windows, so it doesn't exactly make sense to give MacOS a pat on the back for that particular achievement with WoW. I am all for innovation and I welcome any chip that runs cooler while offering better performance with the apps I use. But so far, 90% of the praise I've seen of M1 either comes from benchmarking software that doesn't reflect my real world us…
I don't know what to say to that, except that we must be living in different universes.
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#159Earlier quoted context omitted.
All those games you list are bloated games that are really only fueled by nostalgia players now. When is the last time Blizzard really innovated and made something we all had to play like Diablo I and II, Starcraft, and of course WoW? I don’t think it can anymore. It sold its soul to Activision and all the passionate people are gone, judging by their recent games.
I completely agree. Overwatch was a reactionary game, meaning they wanted to cash in on the success of games like it. Heroes of the storm is also just that; a reactionary game. Usually it's a very bad sign when a company turns after the marked instead of being a leader. It's a sign of growing too big and getting conservative. It's a steady decline that is difficult to get out of.
Overwatch is a completely new franchise though, so in that regard its novel.
The cashing in can be seen in different ways. Selling out their Diablo IP to NetEase for a mobile game (and having the guts to market it for a PC crowd). Their microtransactions in WoW while still having the subscription model as well. Them laying off nearly a thousand people while profit is at all-time high, while CEO gets bonus. All the silly DLCs for SC2. At least they didn't bother with another DLC for Diablo 3 after RoS.
Mike Morheime left for Dreamhaven together with a crowd of entrepreneurs and daredevils. Hopefully he succeeds where Schaefer brothers failed.
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#160Earlier quoted context omitted.
Yeah Microsoft is a like King John signing the Magna Carta to keep the thrown. Apple is like Louis XIV.
I believe you mean throne. Still, as developer on the JVM I find the concept of a "Game of throwns" exceptional.