Earlier quoted context omitted.
They are consistently making wildy successful games over many genres: Warcrafts, Starcrafts, Diablo, WoW, Hearthstone, Overwatch. I wouldn’t be so trigger-happy to call a company dead just because it has been a few years since the last major title. Same goes for Bethesda.
In fairness, the only real moneymakers from that list are Overwatch and Hearthstone. We could maybe add WoW to that list due to the die hard players still paying a subscription (if that's still a thing?) but Warcraft, Diablo and Starcraft and basically hibernating IPs at this point. None of those hibernating IPs have seen any major movement or releases in _many_ years. Starcraft is still viable as it's considered to…
World of Warcraft 9.0.2 client runs natively on Apple Silicon
101–110 of 231 posts
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#102This is a related tangent, but I haven't seen this addressed anywhere else yet so might as well ask it here. What does Apple silicon mean for the future of gaming on Apple hardware? With the death of bootcamp and the apparent difficulty with emulation, is the only hope for individual developers to update to native support like Blizzard is doing here? And what does the future of GPUs look like? Are there expected to b…
Might start to make sense to do "upscaled iOS ports". iOS is lucrative enough that many developers will support it anyway. Adding mouse+keyboard support and gamepad support isn't insane and I believe Apple Arcade games require gamepad support. You won't get the highest end AAA games, but those games usually aren't coming to Mac anyway
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#103Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#104This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…
I think one of the other reasons is that Apple designed their own cpus. And put a lot of effort in. Microsoft just grabbed some off the shelf stuff for the surface. So it’s not even close in terms of performance. Imagine if Microsoft said you could get a surface with arm processor, 16gb of ram, with 20+ hours of battery life and the same perf as an i5 processor. And it lived up to the hype. People would love it. My 2…
The Surface Duo is another example: The hardware was ready for years. If it'd launched when it was, they'd have scooped the foldable trend super early. But the Windows on ARM platform was still such a joke, they gave up and put Android on it.
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#105I haven't seen any benchmarks on how other Games perform. DO we know how games like CS GO would perform on Apple Silicon?
https://www.anandtech.com/show/16252/mac-mini-apple-m1-teste...
>The first Apple-built GPU for a Mac is significantly faster than any integrated GPU we’ve been able to get our hands on, and will no doubt set a new high bar for GPU performance in a laptop. Based on Apple’s own die shots, it’s clear that they spent a sizable portion of the M1’s die on the GPU and associated hardware, and the payoff is a GPU that can rival even low-end discrete GPUs. Given that the M1 is merely the baseline of things to come – Apple will need even more powerful GPUs for high-end laptops and their remaining desktops – it’s going to be very interesting to see what Apple and its developer ecosystem can do when the baseline GPU performance for even the cheapest Mac is this high.
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#106Earlier quoted context omitted.
It still doesn't make sense for MS to push ARM that way - Apple isn't offering its ARM processors to 3rd parties. The best non-Apple processors are obviously x86 right now.
My question is what is the play for Intel and AMD right now? Are they shitting their pants or is this something that was somewhat expected given the progression of Apple's chips and their announced plans? Do Intel/AMD understand how Apple managed to so outmaneuver them? Is the performance gain Apple has delivered an inherent advantage of ARM over x86, and if so, does that imply that we are going to be seeing a migrat…
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#107Earlier quoted context omitted.
It still doesn't make sense for MS to push ARM that way - Apple isn't offering its ARM processors to 3rd parties. The best non-Apple processors are obviously x86 right now.
Apple isn’t selling to third parties, but I bet Google wants to. Google must be putting pressure on Qualcomm, and maybe Nvidia, to make something competitive. If they try, within a few years I’m sure someone can. Imagine 3 years from now there are a bunch of Chromebooks selling at Chromebook prices, but offering intel performance. That would start to hurt Microsoft.
Chromebooks are only relevant in US school system.
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#108I haven't seen any benchmarks on how other Games perform. DO we know how games like CS GO would perform on Apple Silicon?
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#109Earlier quoted context omitted.
Curious why you think it's the death of pc gaming, unless you just mean Mac gaming
He means to say 'death of PC gaming on a Mac' because some people forget that all computers that are stand-alone for a person to use are "Personal Computers" (and not mainframes which is what the distinction is for).
Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon
#110This shouldn’t be seen as a great accomplishment. Basically you just recompile the source code with the new compiler. Unless the compiler has bugs, you’ll get a new Apple M1 binary build. Please don’t make this seem bigger than it is.