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World of Warcraft 9.0.2 client runs natively on Apple Silicon

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21–30 of 231 posts

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#21

This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…

Both behaviours make perfect sense for the respective companies.

Apple is selling hardware (and now services), the software at most should break even. Apple gets obvious benefits from its approach - verticle integration, hw sales...

Microsoft sells software. MS doesn't care if the platform is x86 or ARM. Why would it? MS gets paid either way. As far as its concerned it would offer the option (to make Windows future-proof and run on more devices) and let the market decide.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#22

Wow, I'm surprised! Great job Blizz Blizzard has always been good at supporting Mac's, even going back as far as Warcraft 3.

I actually happen to still have my Warcraft 1 manual, and just checked to see that it supported Macs starting at System 7.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#23
post #10

This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…

I think we'd see a serious boom in Windows on ARM if ARM vendors had a performance benefit to offer and Microsoft implemented a backwards compatibility layer as Apple has in this case. The difference here is in the offering. Microsoft was making a tablet offering where they're just not competitive with no ability to use x86 software while Apple here is offering much more - backwards compatible and all. Until then the…

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Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#24
post #21

This is why Windows on ARM has largely been doomed while Mac on ARM will immediately succeed: Apple told its partners that this is the future of the Mac and expected them to deliver if they intended to continue to be on Apple platforms. Microsoft has constantly and aggressively failed to commit. Be it to Mobile or ARM or HoloLens or whatever. They simply haven't made it clear that supporting their new platforms is co…

Both behaviours make perfect sense for the respective companies. Apple is selling hardware (and now services), the software at most should break even. Apple gets obvious benefits from its approach - verticle integration, hw sales... Microsoft sells software. MS doesn't care if the platform is x86 or ARM. Why would it? MS gets paid either way. As far as its concerned it would offer the option (to make Windows future-p…

Microsoft cares because if Mac laptops have twice the battery life of windows laptops, nobody will blame Intel

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#25
post #14
post #8

For anyone out of the loop: Blizzard is a dead, dead company for many reasons, some political, most game-related, all stemming from mismanagement. Yes, they make money now, but their IPs have lost the goodwill they once had with their customers. I’ll hold my excrement until I see a similar announcement from Epic.

They are consistently making wildy successful games over many genres: Warcrafts, Starcrafts, Diablo, WoW, Hearthstone, Overwatch. I wouldn’t be so trigger-happy to call a company dead just because it has been a few years since the last major title. Same goes for Bethesda.

All those games you list are bloated games that are really only fueled by nostalgia players now. When is the last time Blizzard really innovated and made something we all had to play like Diablo I and II, Starcraft, and of course WoW? I don’t think it can anymore. It sold its soul to Activision and all the passionate people are gone, judging by their recent games.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#26

Earlier quoted context omitted.

It’s probably more complicated than that: Microsoft’s customers have traditionally been very different from Apple’s, and they valued perpetual backwards compatibility over Apple’s approach.

Yes! Today is a good day to reread Phil Haack’s 2014 essay on the lengths MS goes to for backwards compatibility: https://haacked.com/archive/2014/05/27/backwards-compatibili... Edit: Haack heavily cites Raymond Chen from 2003: https://devblogs.microsoft.com/oldnewthing/20031015-00/?p=42...

On the flip side, supporting all that backward compatibility has been a massive anchor on Microsoft's ability to move Windows forward from decisions made in the past.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#27

Earlier quoted context omitted.

It’s probably more complicated than that: Microsoft’s customers have traditionally been very different from Apple’s, and they valued perpetual backwards compatibility over Apple’s approach.

Yes! Today is a good day to reread Phil Haack’s 2014 essay on the lengths MS goes to for backwards compatibility: https://haacked.com/archive/2014/05/27/backwards-compatibili... Edit: Haack heavily cites Raymond Chen from 2003: https://devblogs.microsoft.com/oldnewthing/20031015-00/?p=42...

And of course Sinofsky from this summer.

https://medium.learningbyshipping.com/apples-relentless-stra...

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#28
post #12
post #3

Earlier quoted context omitted.

Thankfully long before that. I recall Diablo 1 was released for Mac OS (9?) only a few weeks/months after PC, and Warcraft I and II had full Mac Support! Too bad the GPU race has left Macs in the dust.

I remember going over to a friends place who owned a Mac in order to play Warcraft 2 network games.

Multi Player Game > TCP/IP ...

Miss those menus

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#29

Earlier quoted context omitted.

It’s probably more complicated than that: Microsoft’s customers have traditionally been very different from Apple’s, and they valued perpetual backwards compatibility over Apple’s approach.

If you liked apple because it ran your Mac apps, you already got off that train when they moved to Intel in the first place.

No, you got off that train during the 68K to PPC transition.

Re: World of Warcraft 9.0.2 client runs natively on Apple Silicon

#30
post #8

For anyone out of the loop: Blizzard is a dead, dead company for many reasons, some political, most game-related, all stemming from mismanagement. Yes, they make money now, but their IPs have lost the goodwill they once had with their customers. I’ll hold my excrement until I see a similar announcement from Epic.

There is an ongoing legal battle between Epic and Apple that may have an impact on any public communications they do regarding the engine and Apple platforms. Other than that, Unreal already builds to ARM so it doesn’t seem like a stretch to expect it, from a technical perspective.
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