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16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

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Re: 16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

#31
post #22

Is this compile running via Rosetta2? Insane if it is and this claim is true.

There's a native ARM Rust compiler that supports Apple's silicon, so while they don't say, my assumption was that this was native rather than emulated.

Re: 16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

#32
post #4

I'm at the point where I need a new Macbook Pro and I can't help thinking I want the last generation of the x86_64 architecture, not the first generation of something new. Those have never paid off for me. At work, Intel would clearly be better. We do a growing amount of Docker work destined for Intel machines. But at home it's fuzzier, since I've been playing with k3s on a cluster of Pi clones. It's going to come do…

> It's going to come down to games, I think. Although I haven't had much time for them lately. I've moved to consoles for games. Rarely I play a game on my Mac anymore. When you sit behind your desk all day for work. Playing games in that same environment and posture gets tiring. The console brings the games to the living room TV in a much more confortable setting.

I've done this a decent amount myself, but one thing I've been disappointed by is mod support.

Since PCs aren't locked down platforms, you can mod games whether they added support originally or not - But on Consoles, only a rare few games support it.

There are ways to jailbreak consoles and add external mod support, but the process is so esoteric and user-hostile that most console games will have few or any mods written.

Re: 16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

#33
post #4

I'm at the point where I need a new Macbook Pro and I can't help thinking I want the last generation of the x86_64 architecture, not the first generation of something new. Those have never paid off for me. At work, Intel would clearly be better. We do a growing amount of Docker work destined for Intel machines. But at home it's fuzzier, since I've been playing with k3s on a cluster of Pi clones. It's going to come do…

> It's going to come down to games, I think. Although I haven't had much time for them lately. I've moved to consoles for games. Rarely I play a game on my Mac anymore. When you sit behind your desk all day for work. Playing games in that same environment and posture gets tiring. The console brings the games to the living room TV in a much more confortable setting.

Totally agree. Largely quitting PC gaming has been a productivity boon for me. I think somehow the activity being at the same machine I use for work drains my work energy, and for whatever reason the console experience is sufficiently different that it doesn't feel like the same activity.

Re: 16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

#34
post #18

Nearly universal praise for the M1 versus it's predecessor but I don't see how this really changes Apple's position the way he implies. Their machines are still far more expensive than Windows and can't use high-powered GPUs like AMD/Nvidia. The people who choose PC, still have the same incentives to do so. For most users, the faster performance will probably not be very noticeable. The reduced power consumption is t…

They can use a high-powered GPU -- the M1.

Re: 16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

#35
post #18

Nearly universal praise for the M1 versus it's predecessor but I don't see how this really changes Apple's position the way he implies. Their machines are still far more expensive than Windows and can't use high-powered GPUs like AMD/Nvidia. The people who choose PC, still have the same incentives to do so. For most users, the faster performance will probably not be very noticeable. The reduced power consumption is t…

Uh, can you point out a Windows laptop in the same spec range as the MacBook Air/Pro for a significantly cheaper price?

Re: 16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

#36
My Ryzen 3900 is also so much faster than my (former dev machine) iMacPro with a Xeon and fast SSD (Rust compiles, TypeScript builds).

Tech moves on.

But the main thing for me is Linux, as it feels much more responsive than current OS X versions on the iMacPro.

(the reason for dropping the iMacPro was no AI learning though not performance).

Re: 16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

#37

Is anyone else thinking, what the f*ck? Are we in a new era of computing? It certainly feels that way when looking at these desktop class ARM chips, where performance doubled every year or so, just like back in the 80s and 90s.

I agree, and posted something similar on another M1 thread, though it got downvoted and I'm not sure why :D

Re: 16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

#38
post #9

The real competition is no longer Intel. Its AMD. Or if you're just buying Apple because you like them then there is no competition, you buy what they offer. I like fanless systems so I'll be watching Apple closely.

Then new M1 Pro relies on its fan to prevent throttling so I don't know about their plans to go fanless yet.

Re: 16-inch MBP 2x slower than M1 MacBook Air in a real-world Rust compile

#39
post #21

> ...I run compiles for 20 seconds max now. Not really enough time for throttling to kick in. Still, fantastic performance even if just in bursts. https://twitter.com/rikarends/status/1328703780167315456

If your workload never requires more than 20 seconds of compiling, then throttling will never be an issue. I suspect for most modern developers, short, frequent compiling is a more common use-case than 10m+ builds. For video editors and other pros, it's different, but since Apple's CPU offloads a lot of the video & audio processing to secondary processors, I don't think that will be an issue either.
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