What’s the Future? Native Apps or Mobile Web Apps?
21–30 of 38 posts
Re: What’s the Future? Native Apps or Mobile Web Apps?
#22> Can you name one great application the last 10 years that wasn’t a web app or a game? Yes. Scrivener.
Re: What’s the Future? Native Apps or Mobile Web Apps?
#23Earlier quoted context omitted.
Chrome, Firefox, OneNote, Sharepoint, iTunes, Windows Media Center, Camtasia, VMWare, Git, Garage Band, Final Cut Pro, CS5+, True Crypt, Visual Studio 2010, ... The list can go on and on (although some might be slightly older than 10 years old).
Actually, most of these applications are more than 10 years old. And back-end systems, develompent tools and heavy duty media creation apps can hardly be compared to something that's a candidate for a web app.
Re: What’s the Future? Native Apps or Mobile Web Apps?
#24Re: What’s the Future? Native Apps or Mobile Web Apps?
#25Re: What’s the Future? Native Apps or Mobile Web Apps?
#26Already, developing the same app for the iPhone, iPad, Android phones, and Android tablets is an expensive prospect. Appcelerator helps, but it's not a perfect solution, in part because it doesn't and probably never will support every platform.
With HTML/CSS/JS, on the other hand, you get cross-platform compatibility for free. "But," you say, "not all mobile devices have good support for web technologies!" This is true, but I think we can expect that to change. Support for the web should constantly improve across all platforms over time.
Since I prefer to invest in the technological long-run, I'll put my money on web apps except when native-only features are required. That way, instead of trying to port my app to an ever-increasing number of platforms, an ever-increasing number of platforms will--of their own accord--come to support my app.
Re: What’s the Future? Native Apps or Mobile Web Apps?
#27Why do people need there to be only one winner? It's going to be both web and native. Performance matters and web simply aren't up to it for a long time to come. Even with WebGL etc.
Understanding the tradeoffs is important because we don't have unlimited development resources.
Re: What’s the Future? Native Apps or Mobile Web Apps?
#28Why doesn't HTML5 include support for camera input, accelerometer, compass & voice commands? How long before these are integrated?
Right now, since apps are predominantly native, a vendor can add new hardware and capabilities to their devices without the prior blessing of a standards body. Standards bodies will always be several years behind the state of the art in features, which means anything really compelling and new will always be in native form.
Re: What’s the Future? Native Apps or Mobile Web Apps?
#29i) Trains
ii) Cars
iii) Buses
iv) Airplanes
v) Subway
vi) Trolleybus
vii) Segway
viii) Helicopters
ix) Others
I don't have an answer yet.
Re: What’s the Future? Native Apps or Mobile Web Apps?
#30Earlier quoted context omitted.
Chrome, Firefox, OneNote, Sharepoint, iTunes, Windows Media Center, Camtasia, VMWare, Git, Garage Band, Final Cut Pro, CS5+, True Crypt, Visual Studio 2010, ... The list can go on and on (although some might be slightly older than 10 years old).
Actually, most of these applications are more than 10 years old. And back-end systems, develompent tools and heavy duty media creation apps can hardly be compared to something that's a candidate for a web app.
Chrome (2008)
Firefox (2004)
OneNote (2003)
Sharepoint (2001)
iTunes (2001)
Windows Media Center (2002)
Camtasia (2002)
VMWare (1999)
Git (2005)
Garage Band (2004)
Final Cut Pro (1998)
Creative Suite (2003)
True Crypt (2004)
Visual Studio (1995)