Earlier quoted context omitted.
I've had the same experience with Doom (2016). The most irritating thing was the reduced input latency on Linux, which threw me off for the first few hours. After getting used to it I only boot to Windows for UWP games.
>The most irritating thing was the reduced input latency on Linux Huh. That's a big competitive advantage in competitive games. Why don't pro CS players use Linux? Is the difference smaller in the games that have been optimized for competitive play?
Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
191–200 of 308 posts
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#192Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#193MS is still its old '90s lock-in self when it comes to gaming and Vulkan adoption. So efforts like this is a great way to break that lock-in and it helps to gradually increase Linux gaming user base which eventually will help break the catch 22 deadlock of publishers ignoring Linux.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#194Earlier quoted context omitted.
What's interesting is that games are one of the main reasons the market share is negligible. It used to be games and Office, but home users can increasingly get by with the web version or Google Docs or LibreOffice. But people still keep Windows on their PCs for games. If the games start to run on Linux, what's still keeping people on Windows?
> If the games start to run on Linux, what's still keeping people on Windows? Let me tell you a story: In the late 1940s the US airforce had a serious problem: many pilots were dying in incidents caused by apparent pilot error. At one point this number reached 17 pilots a day . After ruling out training as a cause, they turned their attention to ergonomics. In the 1920s, they had conducted a study to determine the ph…
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#195Earlier quoted context omitted.
What's interesting is that games are one of the main reasons the market share is negligible. It used to be games and Office, but home users can increasingly get by with the web version or Google Docs or LibreOffice. But people still keep Windows on their PCs for games. If the games start to run on Linux, what's still keeping people on Windows?
Cortana.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#196Earlier quoted context omitted.
Call me optimistic, but I imagine a larger amount of "most" work out of the box by then.
A lot of games now don't work because of anti-cheat technologies. But Valve is working on this with Codeweavers with their refactoring of NTDLL.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#197Earlier quoted context omitted.
I've had the same experience with Doom (2016). The most irritating thing was the reduced input latency on Linux, which threw me off for the first few hours. After getting used to it I only boot to Windows for UWP games.
Low input latency irritates you? That's a new one.
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#198Earlier quoted context omitted.
From ProtonDB: Age of Empires 2 (2013) - Platinum Age of Empires 3 - Gold Age of Empires 2 - Gold Age of Empires - Gold https://protondb.com/search?q=age%20of%20empires
So not definitive edition ? :(
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#199Earlier quoted context omitted.
What happened with Jeri Ellsworth? I love her work. I vaguely remember her spinning out her Valve project into a new company backed by Valve. I believe there was a Kickstarter.
https://www.theguardian.com/commentisfree/2018/jul/30/no-bos...
Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan
#200Earlier quoted context omitted.
Precisely, and developing for Windows is much easier than Linux anyway because it doesn't suffer from the same "lets break userspace every 2 years" problem.
I know that games are hectic and everything but I am still genuinely confused that porting a game is this complicated. The main meat and potatoes of the game is either nearly platform agnostic (Vk, OpenGL, or emulation) or usually similar in principle (audio). Maybe I've been spoilt by only working on open source projects where people try to write good code because it's public.