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Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

phoronix.com

191–200 of 308 posts

Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

#191
post #45

Earlier quoted context omitted.

I've had the same experience with Doom (2016). The most irritating thing was the reduced input latency on Linux, which threw me off for the first few hours. After getting used to it I only boot to Windows for UWP games.

>The most irritating thing was the reduced input latency on Linux Huh. That's a big competitive advantage in competitive games. Why don't pro CS players use Linux? Is the difference smaller in the games that have been optimized for competitive play?

I don't know how true this is. Personally I've always noticed significantly more input lag on Linux than Windows for games. I even used to hack on ezquake's Linux port to try and get the input lag down, but the Linux kernel just caused too much latency. This could have changed since then though. You have to realize MS invested significantly in "gaming APIs" like DirectInput, DirectX all tuned to low latency gaming. Linux never really had anything like that. I'd love to see results showing otherwise, I'd far prefer to game in Linux if possible.

Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

#193
Good progress. Too bad many games still come out using DX12 today instead of Vulkan, so such translation is needed.

MS is still its old '90s lock-in self when it comes to gaming and Vulkan adoption. So efforts like this is a great way to break that lock-in and it helps to gradually increase Linux gaming user base which eventually will help break the catch 22 deadlock of publishers ignoring Linux.

Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

#194

Earlier quoted context omitted.

What's interesting is that games are one of the main reasons the market share is negligible. It used to be games and Office, but home users can increasingly get by with the web version or Google Docs or LibreOffice. But people still keep Windows on their PCs for games. If the games start to run on Linux, what's still keeping people on Windows?

> If the games start to run on Linux, what's still keeping people on Windows? Let me tell you a story: In the late 1940s the US airforce had a serious problem: many pilots were dying in incidents caused by apparent pilot error. At one point this number reached 17 pilots a day . After ruling out training as a cause, they turned their attention to ergonomics. In the 1920s, they had conducted a study to determine the ph…

Interesting story. I personally find Linux (gnome) desktop to be easier to personalize than windows though. Easy to add 3rd party ppas, easy to add or replace functionality. Compatibility with old software isn’t great though

Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

#195

Earlier quoted context omitted.

What's interesting is that games are one of the main reasons the market share is negligible. It used to be games and Office, but home users can increasingly get by with the web version or Google Docs or LibreOffice. But people still keep Windows on their PCs for games. If the games start to run on Linux, what's still keeping people on Windows?

Cortana.

If only we could disable that creepfest

Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

#196
post #21

Earlier quoted context omitted.

Call me optimistic, but I imagine a larger amount of "most" work out of the box by then.

A lot of games now don't work because of anti-cheat technologies. But Valve is working on this with Codeweavers with their refactoring of NTDLL.

Anticheat is just spyware that gamers have grudgingly let run on their systems. I’d rather not play those games when I have the choice. I am 100% not aware of which games use it except for 7 days to die that mentions it in the launcher

Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

#197
post #5

Earlier quoted context omitted.

I've had the same experience with Doom (2016). The most irritating thing was the reduced input latency on Linux, which threw me off for the first few hours. After getting used to it I only boot to Windows for UWP games.

Low input latency irritates you? That's a new one.

Doom 2016 and eternal have really significant mouse lag on windows. It’s really hard to get used to. It’s most noticeable if you have recently played an actually responsive FPS recently

Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

#198
post #67

Earlier quoted context omitted.

From ProtonDB: Age of Empires 2 (2013) - Platinum Age of Empires 3 - Gold Age of Empires 2 - Gold Age of Empires - Gold https://protondb.com/search?q=age%20of%20empires

So not definitive edition ? :(

I've played 4v4 ranked on DE with friends without any (WINE-specific) crashes. This was about 6 months ago, so it's likely things are even more stable now.

Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

#199
post #154

Earlier quoted context omitted.

What happened with Jeri Ellsworth? I love her work. I vaguely remember her spinning out her Valve project into a new company backed by Valve. I believe there was a Kickstarter.

https://www.theguardian.com/commentisfree/2018/jul/30/no-bos...

That article didn't really say what happened, it just listed a bunch of complaints about structurelessness (not just at Valve), while itself lacking structure.

Re: Valve Is Working on Another Extension to Help in Direct3D-over-Vulkan

#200
post #185

Earlier quoted context omitted.

Precisely, and developing for Windows is much easier than Linux anyway because it doesn't suffer from the same "lets break userspace every 2 years" problem.

I know that games are hectic and everything but I am still genuinely confused that porting a game is this complicated. The main meat and potatoes of the game is either nearly platform agnostic (Vk, OpenGL, or emulation) or usually similar in principle (audio). Maybe I've been spoilt by only working on open source projects where people try to write good code because it's public.

If you see how hard of a time publishers have to get their games running on the wide range of Windows PCs, especially at release, it's easy how they don't want to add a second operating system to the requirements as well.
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