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Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams

gather.town

111–120 of 163 posts

Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams

#111

Earlier quoted context omitted.

Opened the link in Firefox and got a message "...use chrome". I find that not only unacceptable, but also bad practice.

Are you on android? Android phones don't allow WebRTC video chat to work on any browser except chrome, so it's unfortunately out of our control :( we support FF on web though!

Can you expand more on "Android phones don't allow WebRTC video chat to work on any browser except Chrome?"

My brief research[0] would indicate that WebRTC is indeed supported on FF Mobile and has been supported since 2013[1].

[0]: https://caniuse.com/?search=webrtc

[1]: https://blog.mozilla.org/blog/2013/09/17/webrtc-now-availabl...

Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams

#112
post #104
post #53

Earlier quoted context omitted.

You bring up a really point here, and it's something we haven't spent nearly enough time on. What are the kinds of body language that you think are really important in real life, that make it easy to break into a conversation?

Remember accessibility. The avatars are already quite small. I'd suggest something obvious like you could highlight yourself green or wear a green hat if you want to talk. You don't need to imitate real life - leverage the fact that you can manifest obvious queues in the digital world. If only we could make instantly make ourselves bright green in the real world when we want to meet people (sometimes people use wrist…

That green ring sounds cool. Conference groups, where one tries to enter a group, but doesn't know anyone in it, are one the biggest challenges of a conference. If you could simulate open shoulders, closed shoulders, that would be a way to make this, better than reality. If everyone in a group has closed shoulders, it appears obvious they are not interested in anyone new joining. And also as in real life, a more welcoming group will stand slightly differently, but a newcomer can feel the difference. A slight opening of the shoulders in the group circle, allows one to enter, without feeling rude. Simulating that feeling, by making a switch, sign, or setting, may be a breakthrough? Very exciting program. Going to try soon.

Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams

#113
post #44

Earlier quoted context omitted.

Can you post a list of them?

The half-dozen that I had researched that all came out around the same time: - https://calla.chat (my own, though I don't run it as a service, it's a component of my project at work) - https://mixaba.com - https://sococo.com - https://spatial.chat (which looks like a 2D version of Spatial.IO) - https://highfidelity.com (a 2D pivot for what was originally a VR project from one of the founders of Second Life) - https:/…

Does anyone remember project wonderland? I remember doing a presentation about it at uni in 2008 https://en.m.wikipedia.org/wiki/Open_Wonderland

Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams

#115
post #40
post #11

Earlier quoted context omitted.

And High Fidelity: https://www.highfidelity.com/

And Movement: https://www.movement.fm/spaces And MakeSpace: https://makespace.fun/ And GroupRoom: https://grouproom.io/

Shameless plug for my own side project: https://dj3d.io/

Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams

#116
post #101
post #64

Earlier quoted context omitted.

Could you elaborate more on why you would dislike using this to be "in the office"? Thanks for the feedback, this is very helpful.

I had to think about it a bit, but I think in the end it's probably due to a couple bad experiences at startups. There's a lot of toxic, authoritarian company cultures out there that hide behind the idea that in order to be a good coworker you need to upbeat, peppy, and thrilled to be working at all times. It seems to go hand in hand with the (usually toxic and exploitative) work hard/play hard mentality. If I were r…

I second this, if you’re looking for feedback specifically on why it may not be welcome “in the office”

That being said, I love the concept and think it can make for some interesting online social events!

Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams

#118
post #49

This sounds really neat. Analoging the reality into a virtual one with higher fidelity. I’m thinking about coming over from the other end (like thinking from first principles). Like what it means to be remote workplace? Why do we hangout at a workplace ? Etc I’m sure you folks would have thought about it a lot. I would love to see your conclusions.

Oh interesting, I'd love to hear your thoughts on this. Right now I'd say we're still in this "skewmorphic transition," where we gain a lot from just replicating more aspects of real life, and since it analogizes very easily people know what to do with it. As things become more mature and people become situated with it, we'll definitely be asking how we can break physical constraints and if there's a fundamentally be…

I actually haven’t thought deeply about this topic yet.

I think it’s a tricky to judge whether re-inventing the wheel is important and would yield better results or one should just stick with the norms.

And I genuinely believe that we definitely need to reinvent the wheel when it comes to workplaces. Trying to translate a physical workplace to a digital one seems logical but doesn’t feel right. And more importantly, if you come from that side, it surely makes the transition easier for people, but makes it very hard to re-invent the wheel because your lens (how you look at the problem) is now biased.

But then how do you re-invent the wheel?

I think one way is to just question everything and see if the past conclusions still hold true in this new reality. Once you have enough conclusions, you can maybe begin to think about how to model a solution with those conclusions in mind. Makes sense ?

Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams

#119

Earlier quoted context omitted.

Hey there, thanks for checking us out! We actually are using an SFU architecture instead of P2P :)

Ok yeah that makes more sense, thanks for the reply. Btw here's the doc of yours that said it was p2p, I guess it's outdated. Might be good to remove or update it. It was publicly accessible within the demo instance linked in this thread, as an asset in the "sponsor" room. - Document: https://docs.google.com/document/d/e/2PACX-1vR8RTTH8Dr1KwiWE... Under platform overview: "Stack Video is streamed peer-to-peer via Web…

Oh man, thanks for pointing this out. I feel like we got an email once every month asking about something p2p, and was always confused why people kept getting this impression.

Re: Launch HN: Gather.Town (YC S19) – Spatial video chat for remote teams

#120
post #98

How much funding have you raised? Would you consider crowdsourcing your next round versus just going through traditional VC?

Good question. We have made a particular point of not involving traditional VC, at least not at this current moment (and besides YC). We're currently growing off of revenue, and had raised a small amount of money from angels only.
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