I haven't worked in the games industry so please correct me if I'm wrong, but isn't game development culture one of rushing crude hacks out the door at the last minute? Rust seems like a poor 'culture fit' in this regard.
>Rust seems like a poor 'culture fit' in this regard. How would Rust prevent "rushing crude hacks out the door at the last minute"?
Because game developers would be fighting the borrow checker instead of shipping leaky code that compiles without hurdle?