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Apple blocks game streaming services unless individual games are approved

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Re: Apple blocks game streaming services unless individual games are approved

#292
post #50

Earlier quoted context omitted.

There’s as many exceptions to that rule as there are examples: Twitch, video conferencing (Zoom, Teams, etc), text chat (Slack, IRC, Telegram, WhatsApp), social media (Twitter, Facebook), web pages themselves. I think the reason is Apple are making a stand here is simply because Xbox and Google have released subscriptions games streaming services after Apple released a subscription gaming service (albeit not streamin…

>There’s as many exceptions to that rule as there are examples: Twitch, video conferencing (Zoom, Teams, etc), text chat (Slack, IRC, Telegram, WhatsApp), social media (Twitter, Facebook), web pages themselves. How are these exceptions to the rule? None of those platforms are the source of the content being provided. That's the primary reason why this distinction exists.

The point of the discussion was about gateways to other 3rd party content, which all of my examples fall in line with. But even Netflix, Spotify, Plex and Prime Video all have content produced by 3rd parties available via their apps.

Then what about shopping sites like eBay and Amazon? It’s not multimedia but it’s still an interactive process where you can access adult content.

There comes a point where a company’s position is so nuanced that you have to suspect it’s more to do with financial motivations than a moral stance.

Re: Apple blocks game streaming services unless individual games are approved

#293

Apple is going to get lot of flak for this and rightfully so. Do they really watch all the videos YouTube or Netflix has to offer to review and approve?

Too bad no one will take Apple to court after all these shenanigans.

It's quite funny actually, I was planning to join the Apple ecosystem with a new iPhone this year, and then they pull all of these shenanigans.

Re: Apple blocks game streaming services unless individual games are approved

#294
post #197

Earlier quoted context omitted.

Memory is hazy, but from what I've read most people that call Chrome the new IE is because it likes to incorporate non-standard aspects that other browsers don't (because they're not standard) which causes apps to lose functionality (or outright break) outside of Chrome. I can kind of see it both ways. I appreciate that Chromium browsers may have little extras you can tap into as it'll make for neat features (Project…

I do also appreciate the so-called experiments by the Chrome team, but my gripe is that they are implemented directly instead of hiding it in flags. Other people do want to comment on the specific implementation and probably change the API so that for example it is less destructive when there are new subfeatures in the specification. I personally hate how they handled the Polymer specification: thry are still using t…

> I do also appreciate the so-called experiments by the Chrome team, but my gripe is that they are implemented directly instead of hiding it in flags

IIRC all of them start as flags, and there are tons of them available, most disabled by default. Most move up to stable and enabled by default after some time and testing and feedback though.

Re: Apple blocks game streaming services unless individual games are approved

#295

Earlier quoted context omitted.

I am not being glib when I say: just don't use Apple. Yes, what they do is bad. But it isn't force. It isn't coercion. It's people coming to them and wanting to use their services. Just don't use their services. Just because you feel powerless in making individual choices doesn't mean advocating for the use of force against the company is moral.

Bundling absolutely is coercion. Apple makes some of, if not the best mobile hardware in the world. It would definitely be reasonable to purchase Apple hardware and run third-party software on it, just like on Macintosh. It would also be reasonable to run iOS on alternative hardware. Neither of those scenarios is possible today because Apple uses the compelling nature of individual aspects to force consumers to accep…

No, it's not. There's no use of force or threats. Just like if I have a backyard BBQ, you come over, and I say you can't bring your friend because I don't like him. Just don't come to my BBQ.

Re: Apple blocks game streaming services unless individual games are approved

#296

Earlier quoted context omitted.

I am not being glib when I say: just don't use Apple. Yes, what they do is bad. But it isn't force. It isn't coercion. It's people coming to them and wanting to use their services. Just don't use their services. Just because you feel powerless in making individual choices doesn't mean advocating for the use of force against the company is moral.

A duopoly is not meaningfully better than a monopoly if both participants are doing equally amoral things.

I chose not to use a smart phone for this reason (among many others).

Re: Apple blocks game streaming services unless individual games are approved

#297

Earlier quoted context omitted.

Your argument is that majority consensus overrides individual freedoms and that is preposterous .

That seems like a reductive interpretation. Can you explain which individual's freedoms are being overridden? And why is the argument preposterous?

I, the individual, cannot decide what content is allowed on my own Apple device which costs more than half a thousand dollars.

Yet the collective can decide at my expense: Netflix gets a free pass via the argument that Netflix's movies are somehow more important than the content I wish to experience.

It's great to see collective bargaining in action, for sure. I don't blame the people, and I don't blame Netflix. I blame Apple.

Re: Apple blocks game streaming services unless individual games are approved

#298

Earlier quoted context omitted.

Your argument is that majority consensus overrides individual freedoms and that is preposterous .

It's not an argument, it's an observation, and it's something we have to deal with.

I deal with it by not owning Apple products and online activism against their increasingly anti-consumer policies.

How do you deal with it?

Re: Apple blocks game streaming services unless individual games are approved

#299

Earlier quoted context omitted.

They don’t all implement the same set of standards equally. The one that comes immediately to mind is one that comes up frequently as “hey do you know your website is broken on iOS” on HN is when someone is demoing some really interesting web-tech that requires SharedArrayBuffer (since it enables thread-like behavior in JavaScript and is super useful also for performant interaction with the GPU). Browsers can of cour…

It's not useful to cast this in terms of standards. If your users use a non-standards compliant browser, you fix your website, not the browser. With regard to your second paragraph, I believe you have made a category error between "the App Store" and "the browser." The browser is not a store.

The browser contains stores, and the browser can contain fully working applications. The point wasn’t that the browser is a store, but rather that allowing certain features to work on the web would destroy the walled garden of the App Store by enabling certain kinds of stores that circumvent the App Store.

Re: Apple blocks game streaming services unless individual games are approved

#300

Earlier quoted context omitted.

Fair point and thank you for the clarification. By "iOS exclusive" I should have said "not on Android." I honestly considered it common knowledge that these games are available on Windows, Switch, etc. but maybe not all readers know that. To refine my point, many successful games come to iOS because it is a controlled environment, with negligible piracy. The games come to Android later or not at all, because it is mo…

> many successful games come to iOS because it is a controlled environment, with negligible piracy. How does that make sense when all of those games were originally developed for the PC platform, which has rampant piracy, even above that of Android?

My take (I develop games) is that it's a combination of piracy on Android, and a prevalent unwillingness to pay for things upfront. Android users have come to expect that all apps are (initially) free. On PC there is piracy, yes, but there is also a large audience that is eager to purchase premium games (mostly locked into Steam though, but that is another discussion)
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