Earlier quoted context omitted.
Fair point and thank you for the clarification. By "iOS exclusive" I should have said "not on Android." I honestly considered it common knowledge that these games are available on Windows, Switch, etc. but maybe not all readers know that. To refine my point, many successful games come to iOS because it is a controlled environment, with negligible piracy. The games come to Android later or not at all, because it is mo…
> many successful games come to iOS because it is a controlled environment, with negligible piracy. How does that make sense when all of those games were originally developed for the PC platform, which has rampant piracy, even above that of Android?
If you are developing a Nintendo Switch game, you can focus on building a better game, instead of anti-piracy techniques, or futzing with hardware incompatibilities. That's iOS too.