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Wobblepaint

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Re: Wobblepaint

#61

Earlier quoted context omitted.

One downside of PICO-8's closed source is that it can't easily be ported to different architectures by fans, so you're limited to Windows, Linux (x86) and the Raspberry Pi (and HTML/JS, but just the player). There's no Android port. TIC-80, on the other hand, runs more places (Android!). And someone has ported it to run on OpenDingux portable handhelds, there's a RetroArch core, etc. That said, PICO-8 is super, super…

In Celeste, there's an easter egg that lets you play the original PICO-8 game on an in-game computer. How was this accomplished, if porting it themselves isn't possible? Did they have to remake the entire game?

Yeah, they remade the whole game with some help from the PICO-8 developer.

https://twitter.com/MattThorson/status/1032067981600124928

Re: Wobblepaint

#63
post #33
post #5

That's one of these ideas I wish I had come up with. It sounds fun to program, fun to use and even potentially useful to make cutesy gifs. I wasn't familiar with PICO8, it seems to effectively be a faux-retro console emulator that you can use as a sandbox to build programs (that can then be exported to a web player, which is quite nifty): https://en.wikipedia.org/wiki/Pico-8 Unfortunately it's a proprietary platform.

Its worth the money, I wouldn't expect this sort of thing to be free.

Oh to be clear it's not that that bothers me, it's the fact that it's closed source. That's just personal preference though.

I'd be fine with a "source available" paying solution for instance, as long as the terms of the license are reasonable. This way at least I know that if the project goes defunct I'm not stuck with apps that I can't easily run anywhere anymore. See all these Flash games that nobody can easily play anymore.

An example of software that works that way is SQLite: they sell extensions as source code with a perpetual (non-open-source) license.

Re: Wobblepaint

#65

how does it work? are you drawing to a canvas but then it's cycling through displaying 2-4 slightly different transformations of the canvas?

I suspect the draw tools simultaneously draw to 2-4 different canvases, with the input coordinate transformed for each, and the display cycles between them.

Just transforming the canvas itself can't explain how it works with patterned paints.

Re: Wobblepaint

#66
post #33
post #5

That's one of these ideas I wish I had come up with. It sounds fun to program, fun to use and even potentially useful to make cutesy gifs. I wasn't familiar with PICO8, it seems to effectively be a faux-retro console emulator that you can use as a sandbox to build programs (that can then be exported to a web player, which is quite nifty): https://en.wikipedia.org/wiki/Pico-8 Unfortunately it's a proprietary platform.

Its worth the money, I wouldn't expect this sort of thing to be free.

You gotta have higher expectations for the world

Re: Wobblepaint

#67
post #21

I think this is drawing on the vibe from animation styles where the artist draws several of the same frame, and minor imperfections are seen across each. (Dr. Katz etc seem to similarly be trying to mimic this.) A good example: https://www.youtube.com/watch?v=53s5uln_bw4 The question though is why does this look so appealing? I guess it's probably because in general we see motion as a proxy for if something is alive,…

> (Dr. Katz etc seem to similarly be trying to mimic this.) Fun fact: Tom Snyder (of Dr. Katz fame) invented and patented the technique, called "Squigglevision". "Squigglevision is a patented method of computer animation in which the outlines of shapes are made to wiggle and undulate, emulating the effect of sketchily hand-drawn animation. Tom Snyder of Tom Snyder Productions invented the technique, which his animati…

Also used in Moby - Why Does My Heart Feel So Bad https://www.youtube.com/watch?v=qT6XCvDUUsU

Re: Wobblepaint

#68
post #5

That's one of these ideas I wish I had come up with. It sounds fun to program, fun to use and even potentially useful to make cutesy gifs. I wasn't familiar with PICO8, it seems to effectively be a faux-retro console emulator that you can use as a sandbox to build programs (that can then be exported to a web player, which is quite nifty): https://en.wikipedia.org/wiki/Pico-8 Unfortunately it's a proprietary platform.

>Unfortunately it's a proprietary platform.

On the other hand, being closed source help getting the "community" feel where people discover some quirk and secret features of a strange and not-totally documented device.

That said, I hope it become open-source when every secrets have been discovered.

Re: Wobblepaint

#69
post #6

Who would have thought some wobble would add so much to the experience. This is wonderful and I don't think it would be half as good if it didn't wobble.

Has anyone ever made a... wobble code editor?

Re: Wobblepaint

#70
post #38

Just a heads up, the viewport scrolls in Firefox on Android while you're painting. Everything still works otherwise, but it makes it hard to draw because the canvas is moving with your finger. I'm guessing it has something to do with the URL bar changing the viewport height because the extra space seems to be roughly the same vertical height. Awesome work by the way, it's a lot of fun to play with.

Evan - tried emailing you but both your inboxes at Intoli are full. Interested in your residential proxies!
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